3D objects have multiple spatial properties, including faces (flat or curved surfaces on a 3D shape), edges (edges where two faces meet), and vertices (points or corners where edges meet). When you first add a 3D object to your project, the face and edges you see depend on the orientation of the object as it was saved in the 3D application.
You can move or rotate a 3D object by dragging in the canvas or HUD.
In the Layers list, Timeline, or canvas in Motion, select a 3D object.
In the canvas toolbar, click the 3D Transform tool.
3D transform controls appear on the selected 3D object in the canvas.
To change the position of the object, do any of the following:
Move the 3D object horizontally along its X axis: Drag the red arrow.
Move the 3D object vertically along its Y axis: Drag the green arrow.
Move the 3D object forward or backward along its Z axis: Drag the blue arrow.
If you want to move the 3D object only along the X and Y axes (or if you want to scale the object), you can use the Transform tool in the canvas toolbar.
To rotate the object, do any of the following:
Rotate the 3D object around its X axis: Move the pointer over the rotation handles until a red rotation ring appears, then drag the red ring.
Rotate the 3D object around its Y axis: Move the pointer over the rotation handles until a green rotation ring appears, then drag the green ring.
Rotate the 3D object around its Z axis: Move the pointer over the rotation handles until a blue rotation ring appears, then drag the blue ring.
In the Layers list, Timeline, or canvas in Motion, select a 3D object.
In the canvas toolbar, click the 3D Transform tool.
Click the HUD button in the toolbar or press F7 to open the HUD (if it’s not already open).
In the HUD, drag in the Move or Rotate squares.
Note: You can also adjust the 3D object’s opacity and blend mode in the HUD.