
Intro to 3D objects in Motion
Motion lets you add 3D models to your projects. 3D models simulate natural lighting, shading, and texture effects. You can choose 3D models from a collection of ready-made 3D objects in the Motion Library or you can import 3D models in the USDZ file format created with 3D software or 3D scanning. Motion supports both individual 3D objects and groups of 3D objects called scenes.

Attributes specific to 3D objects, such as inherent animation, vertices, edges, faces, or textures, cannot be edited in Motion. However, when you adjust the timing controls of an animated 3D object, you can retime or stop its animation. You can also correct a 3D object’s inherent orientation or size.
You can add 3D objects to both 2D and 3D Motion projects. Once added to a project, a 3D object works like any other layer in Motion: You can animate it using behaviors or keyframes, apply filters to it, use it as a particle or replicator source, and so on. In a 2D project, you can animate a 3D object along the X, Y, and Z axes using behaviors or keyframes. In a 3D project, you can also animate the camera around the 3D object or add lights that interact with the object.
Download this guide: PDF