
Intro to basic Motion behaviors
Basic Motion behaviors animate specific parameters of the object to which they’re applied. Some affect position, while others affect scale, rotation, or opacity.
There are nine Basic Motion behaviors:
Align To behavior aligns a target object to an animated source object.
Fade In/Fade Out behavior makes an object dissolve into view or fade away.
Grow/Shrink behavior makes an object enlarge or reduce its size over time.
Motion Path behavior creates a spline path for an object to move along.
Move behavior pulls an object to a target point in the canvas.
Point At behavior causes an object to turn toward a target point.
Snap Alignment to Motion behavior points an object in the direction it’s moving on an animation path.
Spin behavior rotates an object around a single axis.
Throw behavior pushes an object in a single direction.
Note: Building consecutive Basic Motion behaviors or placing a Basic Motion behavior before or after the Camera Framing behavior can create unexpected results. These behaviors can continue to affect the object even after the behavior ends, thus influencing the subsequent behavior’s animation path. For example, if a Framing behavior is applied after a Motion Path behavior, the residual effect of the Motion Path behavior is combined with the animation path generated by the Framing behavior. Consequently, the target object might be framed improperly. For information about Camera behaviors, see Add Camera behaviors.
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