
Sculpture interface in Logic Pro for Mac

The user interface of Sculpture is divided into three main areas.
Sound engine: The top two-thirds of Sculpture contains the sound engine. It is divided into five subsections:
String parameters: The circular Material Pad in the center is used to create and control the string, thus determining the basic timbre of your sound. See Sculpture string overview.
Object parameters: The area at the top left contains the objects that are used to stimulate or otherwise affect the string in some way. See Sculpture objects overview.
Processing parameters: The processing parameters capture the string signal and provide further tonal control. These include the filter, Waveshaper, pickup, and amplitude envelope parameters.
Global parameters: Affect the overall behavior of Sculpture. Global parameters include bend range, keyboard mode, and tuning controls.
Post-Processing parameters: Affect the overall tone and behavior of the entire instrument. Post-processing parameters include the delay effect, Body EQ, and output parameters.
Modulation section: The blue/gray area below the sound engine contains the modulation sources—LFOs, jitter generators, and recordable envelopes.
Global control sources: The area at the bottom of the interface enables you to assign MIDI controllers to Sculpture parameters. This section also incorporates the Morph Pad, a dedicated controller for morphable parameters.