Motion User Guide
- Welcome
- What’s new
- 
        
        - Intro to basic compositing
- 
        
        - Intro to transforming layers
- 
        
        - Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
 
- Transform layers in the HUD
- Transform 2D layers in 3D space
 
 
- 
        
        - Intro to behaviors
- Behaviors versus keyframes
- 
        
        - Intro to behavior types
- 
        
        - Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
 
- 
        
        - Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
 
- Additional behaviors
 
 
- 
        
        - Intro to using generators
- Add a generator
- 
        
        - Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
 
- Save a custom generator
 
- 
        
        - Intro to filters
- Browse and preview filters
- Apply or remove filters
- 
        
        - Intro to filter types
- 
        
        - Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Adjustments filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
 
- 
        
        - Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sliced Scale filter
- Use the Sliced Scale filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
 
- 
        
        - Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
 
 
- About filters and color processing
- Publish filter controls to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
 
- 
        
        - Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
 
- 
        
        - Intro to settings and shortcuts
- 
        
        - Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
- 
        
        - Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
 
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
 
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
 
- Glossary
- Copyright and trademarks

About 360° projects in Motion
When you create a new 360° project, Motion places an object called a 360° environment in the Layers list. Like a group, a 360° environment is an enclosing object that contains other objects. However, a 360° environment has special requirements:
- Equirectangular media must reside in a 360° environment; otherwise, the spherical projection will not render correctly. 
- Only image-based media and filters should reside in a 360° environment. Other objects such as text, particle systems, and shapes must be placed inside a standard group in order to project properly in 360° equirectangular space. 

A 360° project differs from a normal Motion project in other ways as well:
- The Projection pop-up menu in the Project Properties Inspector is set to 360° Monoscopic. - The following image shows the Checkerboard generator in a 360° Motion project. Because the project is set to 360° Monoscopic projection (and the generator resides in the 360° environment), the checkerboard image is “projected” spherically in the canvas.  - With the Camera pop-up menu in the canvas set to 360° Look Around, you can drag the Orbit control to “look around” inside the 360° projection.  - Note: When you drag the Orbit control in a non-360° project (with Projection set to Normal), the checkerboard image appears flat in the canvas.  
- The Layers list includes a single 360° environment to contain 360° media, images, and filters (but not objects such as shapes, text, or replicators). 
- The Layers list contains a single 3D group to which you can add objects such as shapes, text, replicators, and so on. 
- You can add additional 3D groups. 
- Root-level groups must be 3D groups (you can, however, nest 2D groups within 3D groups). 
- No onscreen controls (such as transform handles or filter controls) are available for objects in 360° environments. In 360° projects, onscreen controls are available only for objects in groups. - Note: Because there are no onscreen controls for objects in a 360° environment, drawing tools in the canvas toolbar are not available. 
- The canvas is automatically set to side-by-side viewports, and the zoom level is set to Fit. 360° Look Around is the selected camera view in the left viewport, and 360° Overview is the selected camera view in the right viewport. 
- The project contains a single Viewpoint camera. (A 360° project must contain at least one camera.) 
- When you add an additional camera to the project, the Camera Type pop-up menu in the Camera Inspector is set to Viewpoint. 
- The Depth of Field option is not available in the Render menu in the canvas. 
- Export is based on what appears in the current 360° Overview camera view. 
- 360° projects use progressive frames and square pixels. 
- 360° metadata is not supported in all export options. For example, 360° metadata is not supported by the JPEG image format. 
- 360° video is navigable only on specific websites, such as Vimeo 360, or by using a VR headset. 
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