Motion User Guide
- Welcome
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- Publish filter parameters to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to preferences and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Analyze and record movement in a clip in Motion
The Analyze Motion behavior analyzes and stores tracking data from a video clip, which you can then apply to objects in your project using other tracking behaviors. Use Object mode to recognize and track common subjects such as people or faces, pets, and cars. Use Point mode to track a pixel pattern.
Note: Tracking in one pass rarely yields perfect results. Successful tracking often requires trying different tracking modes or analysis methods. For information on tracking methods and tips, see Tracking guidelines in Motion.
Analyze and record the motion of an object in a clip
Set the Analyze Motion behavior to Object mode to track recognizable subjects in a clip such as faces and people, animals, and cars.
In the Layers list in Motion, select the video clip to track, then click Behaviors in the toolbar and choose Motion Tracking > Analyze Motion.
An object tracker is added to the center of the canvas.
Play your background clip several times to determine a good reference pattern or subject, then move the playhead to the frame where you want to start the track analysis.
Do any of the following:
Track an area of the clip: In the canvas, drag the object tracker to the reference pattern you want to track.
Track a suggested subject in the clip: While pressing and holding the Option key, drag the object tracker over elements in the canvas. As you drag, bounding boxes appear over elements, suggesting regions of interest that may be trackable.
Additionally, elliptical shapes appear over faces.
When you release the mouse button over the element you want to track, the object tracker conforms to the subject.
Track a face in the clip: In the Behaviors Inspector, click the Detect pop-up menu, then choose Faces. Onscreen controls appear around any faces detected in the frame. When you click the onscreen control for the face you want to track, the object tracker conforms to the subject.
Note: A suggested region of interest doesn’t indicate that it can be successfully tracked; it’s recognized using machine learning algorithms that identify common objects.
If necessary, change the shape or size of the object tracker.
In the Behaviors Inspector, click the Analysis Method pop-up menu, then choose one of the following options:
Automatic: Automatically chooses the most suitable analysis method. Because the best method is highly dependent on the properties of a clip and each use case, you may need to experiment with different analysis methods to achieve the best result.
Combined: Uses a combination of the Machine Learning and Point Cloud analysis methods (described below) to track position, scale, and rotation.
Machine Learning: Uses a machine learning model trained on a dataset to identify people, animals, and many other common objects, allowing the tracker to follow the subject in a specified region of video. Choose this option when absolute tracking precision isn’t required, such as when attaching titles or graphics to objects or people. This method can overcome moderate occlusion—when an object (such as a tree or car) briefly obscures the subject being tracked.
Point Cloud: Tracks a specific reference pattern and identifies how the pattern transforms from one frame to the next. Choose this option when you need more precise tracking of specific pixels. This method tracks position, scale, and rotation, and excels at tracking regions that are rigid and somewhat flat (from the camera’s point of view).
In the Behaviors Inspector, do any of the following:
Analyze the entire clip: Click Analyze. The clip is analyzed forward from the playhead position to the end of the clip (or to the frame where the reference pattern can no longer be tracked), and then backward from the playhead position to the start of the clip.
Analyze the portion of the clip before the playhead position: Click the left arrows next to the Analyze button.
Analyze the portion of the clip after the playhead position: Click the right arrows next to the Analyze button.
The tracking analysis progress window displays the analysis method used for the track.
Tip: If you’re using the Machine Learning analysis method and observe jitter during the analysis (the onscreen object tracker bouncing or jumping from one size to another), try switching to the Point Cloud analysis method. Its tracker is much less susceptible to quick changes.
To stop the tracking analysis, click the Stop button in the progress window or press Esc.
Tracking keyframes appear in the Keyframe Editor. If the Keyframe Editor is not visible, click the Show/Hide Keyframe Editor button in the lower-left corner of the Motion window.
In addition to the tracking keyframes, a confidence curve is displayed in the Keyframe Editor. This curve provides a visual indication of the tracker’s accuracy relative to its parameter settings in the Inspector. The confidence curve is for reference only and is not used for editing purposes.
The analyzed track (contained in the Analyze Motion behavior) can now be used to match move an object using other tracking behaviors. See Match move an object in Motion or Load existing tracking data in Motion.
Analyze and record the motion of points or patterns in a clip
Set the Analyze Motion behavior to Point mode to track specific points or a pattern in a clip.
In the Layers list in Motion, select the video clip to track, then click Behaviors in the toolbar and choose Motion Tracking > Analyze Motion.
By default, an object tracker is added to the center of the canvas.
In the Behaviors Inspector, click the Mode pop-up menu, then choose Point.
The onscreen tracker changes to a point tracker.
Play your background clip several times to determine a good reference point, then move the playhead to the frame where you want to start the track analysis.
In the canvas, drag the point tracker to the reference point you want to use.
Note: For more information about adjusting the onscreen point tracker, see Adjust onscreen trackers in Motion.
Optional: To add more point trackers, click the Add button in the Behaviors Inspector, then drag them to reference points in the canvas.
To remove a point tracker, click Remove in the track row in the Behaviors Inspector.
In the Behaviors Inspector (or HUD), do one of the following:
Analyze the clip forward from the position of the playhead: Click Analyze.
Analyze the portion of the clip before the playhead position: Click the left arrows next to the Analyze button.
Analyze the portion of the clip after the playhead position: Click the right arrows next to the Analyze button.
When the tracking analysis begins, a progress window opens and displays the analysis method used for the track. Additionally, points appear on a motion path in the canvas. The point at the current playhead position is emphasized.
To stop a track analysis, click the Stop button in the progress window or press Esc.
Tip: If the tracker loses its reference pattern, don’t click the Stop button; allow the analysis to continue for a few seconds. When the tracker fails, the playhead jumps to the frame where the reference pattern was lost.
The points in the canvas correspond to the tracking keyframes that appear in the Keyframe Editor. If the Keyframe Editor is not visible, click the Show/Hide Keyframe Editor button in the lower-left corner of the Motion window.
A confidence curve is also displayed in the Keyframe Editor. This curve provides a visual indication of the tracker’s accuracy relative to its parameter settings in the Inspector. The confidence curve is for reference only and is not used for editing purposes.
The recorded tracking data (contained in the Analyze Motion behavior) can now be used to match move objects using other tracking behaviors. See Match move an object in Motion or Load existing tracking data in Motion.
For a full description of the Analyze Motion parameters, see Analyze Motion controls in Motion.
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