Motion User Guide
- Welcome
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Adjustments filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sliced Scale filter
- Use the Sliced Scale filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- About filters and color processing
- Publish filter controls to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to settings and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Tips for color processing in templates in Motion
To get the best results when creating templates that automatically conform to the Final Cut Pro for Mac project color space, consider the following suggestions:
If you’re creating a template that includes SDR and HDR elements, or plan to work in multiple color spaces in Final Cut Pro, set your template’s Color Processing (in the Project Properties Inspector) to Automatic. The effect, transition, title, or generator automatically conforms to the color space of the Final Cut Pro project it’s applied to. See Create templates that automatically conform to the Final Cut Pro color space.
All objects you create in Motion—text, shapes, particles, replicators, and so on—are SDR elements, regardless of the project’s color space. In a template with color processing set to Automatic, SDR elements are inverse tone mapped to display correctly in HDR.
When a template’s color processing is set to Automatic, the HDR White Level slider becomes available in the Project Properties Inspector. Use the HDR White Level slider to adjust the brightness of SDR elements to better match the higher brightness levels of HDR media as you build your template.
To adjust the brightness of SDR elements once the template is applied to an HDR Final Cut Pro project, publish the HDR White Level slider.
An HDR White Level slider published with a template is available only in HDR HLG or HDR PQ projects in Final Cut Pro. (The slider is not available when the template is applied to an SDR project in Final Cut Pro.)
In general, if you apply a template to a Final Cut Pro project that contains HDR images or clips, adjusting the HDR White Level slider has no effect on the brightness of the HDR media. For example, when a Final Cut Generator that includes text and particles using an HDR image as the particle cell source is added to the Final Cut Pro timeline, adjusting the HDR White Level slider affects the brightness of the text, but doesn’t affect the brightness of the particles.
However, when a template that includes a filter that processes in SDR is applied to HDR media, the image or clip is may be affected by the HDR White Level slider. For example, when a Final Cut Effect that includes the Tint or Glow filter is applied to an HDR clip in the Final Cut Pro timeline, adjusting the HDR White Level slider affects the brightness of the HDR clip. See About filters and color processing.
With the exception of the Color Balance filter, any Motion filter that includes a color well (such as Tint, Bevel, or Glint) processes color in SDR and is affected by the HDR White Level slider.
Many of the effects, transitions, titles, and generators that ship with Final Cut Pro include a Graphics HDR Level slider. This slider has the same functionality as Motion’s HDR White Level slider.
When you apply templates containing SDR elements (such as text or shapes) created in Motion to HLG or PQ Final Cut Pro projects, keep in mind that any SDR elements that appear too dim on a bright HDR clip may appear differently on a darker HDR clip. The brightness of the SDR elements doesn’t change—only the perception of it against different backgrounds.
When you apply templates containing SDR elements to the Final Cut Pro timeline, the SDR elements are automatically tone mapped. It’s usually not necessary to adjust the Color Conform controls in the Final Cut Pro Video Inspector.
A template’s Color Processing setting may affect the appearance of your project. For example, when the project is changed from Standard Gamut SDR to Wide Gamut HDR or Automatic, the effect of some filters or blend modes may change in appearance.
Because templates are applied directly to media in the Final Cut Pro timeline, it’s recommended that you perform most color correction in Final Cut Pro to view changes in context. Final Cut Pro provides video scopes and other tools that precisely measure the luma and chroma levels of your media in different color spaces. See Intro to color correction in the Final Cut Pro User Guide for Mac.
However, if you’re creating a template that includes media—such as an image or clip used in a logo, lower-third title, or as a particle cell source—you can use the Color Adjustments filter to adjust the highlights, midtones, shadows, or other color parameters of the image. You can also publish the Color Adjustments filter parameters to adjust settings once the template is applied to a Final Cut Pro project.
Although you can publish an image or clip’s Color parameters (in the Properties Inspector in Automatic projects), this workflow is not supported in Final Cut Pro. To convert media, use the Color Conform controls in the Final Cut Pro Video Inspector. See Automatic color management in the Final Cut Pro User Guide for Mac.
If you’re unsure of an imported clip’s format (HLG, PQ, and so on), select the clip in the Media list, then check its metadata in the Media Inspector.
To determine the nits value of an image or clip, you can display HDR luminance values in the Motion canvas.
In earlier versions Final Cut Pro, a template that contained certain filters could clip the HDR media the template was applied to. Final Cut Pro 10.6.6 now automatically tone maps templates, preventing clipping in most projects. In a few cases, however, applying a Motion template to a PQ clip (with peak luminance levels greater than 1,000 nits) in the Final Cut Pro timeline may clip the media (or dim the project’s output).
If you apply a Motion template that contains SDR elements (or filters that process in SDR) to a PQ clip with very high nits values, you may see unexpected results.
For general template guidelines, see Guidelines for creating templates in Motion.
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