
Synthetic sound programming in Sculpture in MainStage
The Electric bass programming in Sculpture section covers programming of natural bass sounds by authentically reproducing the real physical interaction that occurs between a string and the exciting agent that acts upon it. While producing such lifelike models is undoubtedly a forte of the Sculpture architecture, its sonic capabilities extend to the creation of very different sounds as well.
Sculpture contains a number of functions you can use to create new and novel synthesized sounds. This includes the Morph Pad, which can be automated, as well as recordable and programmable envelopes that can be used in a rhythmic context. See Create morphed sounds in Sculpture.
Such features are usually unnecessary when reproducing natural bass sounds, because no electric bass that exists can alter the tonal characteristics of the string during the decay phase of a note—perhaps from wood to metal—and rhythmically synchronize this change to the tempo of the project. These functions are useful, however, when creating sustained, atmospheric sounds where slow and interesting modulations help them come alive. See Create a sustained synthesizer sound in Sculpture.