All Environment objects from the source project are added to the Environment of the destination project. Merged objects are placed in the same layer as their source, which can create a mess if objects already occupy that layer in the destination project. To avoid this issue, create blank layers (in the destination project) at the same layer positions of the source project, before importing.
When importing an Environment patch in this way, be careful of the following:
If unique objects in the Environment, like the Physical Input and Sequencer Input objects, are imported, they replace their counterparts in the destination Environment and any cables leading into them are lost. It’s best to temporarily delete these from the source Environment before importing.
When you import an object, all objects cabled from the imported object are also imported.