Logic Pro User Guide for Mac
- Welcome
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- What’s new in Logic Pro for Mac 11.1
- What’s new in Logic Pro for Mac 11
- What’s new in Logic Pro for Mac 10.8
- What’s new in Logic Pro for Mac 10.7.8
- What’s new in Logic Pro for Mac 10.7.5
- What’s new in Logic Pro 10.7.3
- What’s new in Logic Pro 10.7
- What’s new in Logic Pro 10.6
- What’s new in Logic Pro 10.5
- What’s new in Logic Pro 10.4
- What’s new in Logic Pro 10.3
- What’s new in Logic Pro 10.2
- What’s new in Logic Pro 10.0
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- What is Logic Pro for Mac?
- Logic Pro project basics
- Use menu commands and key commands
- Use the complete set of Logic Pro features
- Undo and redo edits
- Manage Logic Pro content
- How to get help
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- Projects overview
- Create projects
- Open projects
- Save projects
- Delete projects
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- Play a project
- Set the playhead position
- Control playback with the transport buttons
- Use transport shortcut menus
- Use transport key commands
- Customize the control bar
- Change the LCD display mode in Logic Pro for Mac
- Monitor and reset MIDI events
- Use the cycle area
- Use the Chase Events function
- Use Apple Remote to control Logic Pro
- Use Logic Remote to control Logic Pro projects
- Preview projects in the Finder
- Close projects
- View project information
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- Tracks overview
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- Create tracks
- Create tracks using drag and drop
- Create tracks using existing channel strips
- Assign tracks to different channel strips
- Choose the default region type for software instrument tracks
- Select tracks
- Duplicate tracks
- Rename tracks
- Change track icons
- Change track colors
- Reorder tracks
- Zoom tracks
- Replace or double drum sounds
- Control timing with the groove track
- Use selection-based processing
- Edit track parameters
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- Overview
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- Before recording software instruments
- Play software instruments
- Record software instruments
- Record additional software instrument takes
- Overdub software instrument recordings
- Spot erase software instrument recordings
- Use Note Repeat
- Replace software instrument recordings
- Record to multiple software instrument tracks
- Record multiple MIDI devices to multiple tracks
- Record software instruments and audio simultaneously
- Use step input recording techniques
- Record MIDI messages from another music app
- Route MIDI internally to software instrument tracks
- Use the metronome
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- Arranging overview
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- Regions overview
- Select regions
- Select parts of regions
- Cut, copy, and paste regions
- Move regions
- Add or remove gaps
- Delay region playback
- Loop regions
- Repeat regions
- Resize regions
- Mute and solo regions
- Time stretch regions
- Reverse audio regions
- Split regions
- Demix MIDI regions
- Join regions
- Create regions in the Tracks area
- Change the gain of audio regions in the Tracks area
- Normalize audio regions in the Tracks area
- Create aliases of MIDI regions
- Convert repeated MIDI regions to loops
- Change the color of regions
- Convert a MIDI region into a pattern region in Logic Pro for Mac
- Replace a MIDI region with a Session Player region in Logic Pro for Mac
- Convert audio regions to samples for a sampler instrument
- Rename regions
- Delete regions
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- Chords overview
- Add and delete chords
- Select chords
- Cut, copy, and paste chords
- Move and resize chords
- Loop chords on the Chord track
- Transpose chords
- Edit chords
- Work with chord groups
- Use chord progressions
- Change the chord rhythm
- Choose which chords a Session Player region follows
- Analyze the key signature of a range of chords
- Extract vocal and instrumental stems with Stem Splitter
- Create groove templates
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- Overview
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- Add notes
- Select notes
- Snap items to the grid
- Move notes
- Copy notes
- Change the pitch of notes
- Resize notes
- Edit note velocity
- Quantize the timing of notes
- Quantize the pitch of notes
- Change note articulations
- Lock the position of events
- Mute notes
- Change note color
- View note labels
- Delete notes
- Time stretch notes
- View multiple MIDI regions
- Split chords
- Automation/MIDI area in the Piano Roll Editor
- Open other editors
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- Session Players overview
- The Session Player Editor
- Choose a Session Player type and style
- Chords and Session Players
- Choose Session Player presets
- Regenerate a Session Player performance
- Follow rhythm of chords and other tracks
- Work with Drummer multi-channel kits
- Convert Session Player regions into MIDI or pattern regions
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- Logic Pro for Mac advanced editors overview
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- Audio File Editor overview
- Play audio files in the Audio File Editor
- Navigate audio files in the Audio File Editor
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- Audio File Editor edit commands
- Edit audio files with transient markers
- Use the Audio File Editor Pencil tool
- Trim or silence audio files
- Remove DC offset
- Set audio file levels
- Normalize audio files
- Fade audio files
- Reverse audio and invert phase
- Audio File Editor Loop commands
- Undo Audio File Editor edits
- Backup audio files
- Use an external sample editor
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- Mixing overview
- Set channel strip input format
- Set channel strip pan or balance positions
- Mute and solo channel strips
- Reorder channel strips in the Mixer
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- Plug-ins overview
- Add, remove, move, and copy plug-ins
- Search for plug-ins in the Mixer
- Insert a plug-in on a track using drag and drop
- Activate plug-ins on inactive channel strips
- Use the Channel EQ
- Work in the plug-in window
- Work with plug-in settings
- Work with plug-in latencies
- Work with Audio Units in Logic Pro for Mac
- Support for ARA 2 compatible plug-ins
- Use MPE with software instruments
- Use the Plug-in Manager
- Work with channel strip settings
- Surround panning
- Use the I/O Labels window
- Undo and redo Mixer and plug-in adjustments
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- Smart Controls overview
- Show Smart Controls for master effects
- Choose a Smart Control layout
- Automatic MIDI controller assignment
- Map screen controls automatically
- Map screen controls
- Edit mapping parameters
- Use parameter mapping graphs
- Open the plug-in window for a screen control
- Rename a screen control
- Use articulation IDs to change articulations
- Assign hardware controls to screen controls
- Compare Smart Control edits with saved settings
- Use the Arpeggiator
- Automate screen control movements
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- Live Loops overview
- Start and stop cells
- Work with Live Loops cells
- Change loop settings for cells
- How the Live Loops grid and Tracks area interact
- Edit cells
- Edit scenes
- Work in the Cell Editor
- Bounce cells
- Record a Live Loops performance
- Change Live Loops grid settings
- Control Live Loops with other devices
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- Global changes overview
- Control transposition with the Pitch Source parameter
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- Tempo overview
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- Smart Tempo overview
- Use free tempo recording
- Choose the Project Tempo mode
- Choose the Flex & Follow setting
- Use Smart Tempo with multitrack audio
- Work in the Smart Tempo Editor
- Improve the tempo analysis using hints
- Correct tempo analysis results using beat markers
- Protect Smart Tempo edits by locking a range
- Match audio recordings to the project tempo
- Match the tempo to an audio region
- Use audio file tempo information
- Record tempo changes
- Use the Tempo Interpreter
- Use the tempo fader
- Control project volume
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- Overview
- Add notes
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- Part box overview
- View score symbols
- Select score symbols
- Add notes and rests
- Add notes and symbols to multiple regions
- Add key and time signature changes
- Change the clef sign
- Add dynamic marks, slurs, and crescendi
- Change note heads
- Add symbols to notes
- Add trills, ornaments, and tremolo symbols
- Add sustain pedal markings
- Add chord symbols
- Add chord grids and tablature symbols
- Add bar lines, repeats, and coda signs
- Add page and line break symbols
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- Select notes
- Move and copy notes
- Change note pitch, duration, and velocity
- Change note articulations
- Quantize the timing of notes
- Restrict note input to the current key
- Control how ties are displayed
- Add and edit tuplets
- Override display quantization using tuplets
- Add grace notes and independent notes
- Delete notes
- Use automation in the Score Editor
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- Staff styles overview
- Assign staff styles to tracks
- Staff Style window
- Create and duplicate staff styles
- Edit staff styles
- Edit staff, voice, and assign parameters
- Add and delete staffs or voices in the Staff Style window in Logic Pro for Mac
- Copy staffs or voices in the Staff Style window in Logic Pro for Mac
- Copy staff styles between projects
- Delete staff styles
- Assign notes to voices and staffs
- Display polyphonic parts on separate staffs
- Change the staff assignment of score symbols
- Beam notes across staffs
- Use mapped staff styles for drum notation
- Predefined staff styles
- Share a score
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- Key commands overview
- Browse, import, and save key commands
- Assign key commands
- Copy and print key commands
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- Global Commands
- Global Control Surfaces Commands
- Various Windows
- Windows Showing Audio Files
- Main Window Tracks and Various Editors
- Various Editors
- Views Showing Time Ruler
- Views Showing Automation
- Main Window Tracks
- Live Loops Grid
- Mixer
- MIDI Environment
- Piano Roll
- Score Editor
- Event Editor
- Step Editor
- Step Sequencer
- Project Audio
- Audio File Editor
- Smart Tempo Editor
- Library
- Sampler
- Drum Machine Designer
- Step Input Keyboard
- Smart Controls
- Tool Menu
- Control Surface Install Window
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- Logic Pro projects
- Various windows
- Controller Assignments window
- Control bar
- Tracks area
- Global tracks
- Automation
- Live Loops grid
- Mixer
- MIDI Environment
- Piano Roll Editor
- Score Editor
- Event List
- Step Editor
- Step Sequencer
- Flex Time
- Audio File Editor
- Smart Tempo Editor
- Surround Panner
- Channel EQ
- Space Designer
- Sampler
- Touch Bar shortcuts
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- Working with your control surface
- Connect control surfaces
- Add a control surface to Logic Pro for Mac
- Automatic assignment for USB MIDI controllers
- Grouping control surfaces
- Control Surfaces settings overview
- Modal dialog display
- Tips for using your control surface
- Supported control surfaces
- Software and firmware for Logic Pro for Mac
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- Environment overview
- Common object parameters
- Customize the Environment
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- Fader objects overview
- Use fader objects
- Play back fader movements
- Work with object groups
- Fader styles
- Fader functions: MIDI events
- Fader functions: range, value as
- Fader functions: filter
- Vector fader
- Special faders overview
- Cable switchers
- Meta event faders
- SysEx faders
- Work with SysEx messages
- Special functions
- Ornament objects
- MMC record buttons
- Keyboard objects
- Monitor objects
- Channel splitter object
- Physical input objects
- Physical input objects
- MIDI click objects
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- Use MIDI plug-ins
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- Arpeggiator overview
- Arpeggiator control parameters
- Note order parameters overview
- Note order variations
- Note order inversions
- Arpeggiator pattern parameters overview
- Use Live mode
- Use Grid mode
- Arpeggiator options parameters
- Arpeggiator keyboard parameters
- Use keyboard parameters
- Assign controllers
- Modifier controls
- Note Repeater controls
- Randomizer controls
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- Use Scripter
- Use the Script Editor
- Scripter API overview
- MIDI processing functions overview
- HandleMIDI function
- ProcessMIDI function
- GetParameter function
- SetParameter function
- ParameterChanged function
- Reset function
- JavaScript objects overview
- Use the JavaScript Event object
- Use the JavaScript TimingInfo object
- Use the Trace object
- Use the MIDI event beatPos property
- Use the JavaScript MIDI object
- Create Scripter controls
- Transposer controls
- Record MIDI to Track
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- Alchemy overview
- Alchemy interface overview
- Alchemy Name bar
- Alchemy file locations
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- Alchemy source overview
- Source master controls
- Import browser
- Source subpage controls
- Source filter controls
- Source filter use tips
- Source elements overview
- Additive element controls
- Additive element effects
- Spectral element controls
- Spectral element effects
- Pitch correction controls
- Formant filter controls
- Granular element controls
- Sampler element controls
- VA element controls
- Wide unison mode
- Source modulations
- Morph controls
- Alchemy master voice section
- Alchemy Extended parameters
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- ES2 overview
- ES2 interface overview
- ES2 integrated effects processor controls
- Use ES2 in Surround mode
- Extended parameters
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- Sample Alchemy overview
- Interface overview
- Add source material
- Edit mode
- Play modes
- Source overview
- Synthesis modes
- Granular controls
- Additive effects
- Additive effect controls
- Spectral effect
- Spectral effect controls
- Filter module
- Lowpass, bandpass, and highpass filters
- Comb PM filter
- Downsampler filter
- FM filter
- Envelope generators
- Mod Matrix
- Modulation routing
- Motion mode
- Trim mode
- More menu
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- Sculpture overview
- Sculpture interface
- Global parameters
- Amplitude envelope parameters
- Use the Waveshaper
- Filter parameters
- Output parameters
- Use surround range and diversity
- Define MIDI controllers
- Extended parameters
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- Studio Piano
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- Ultrabeat overview
- Ultrabeat interface
- Synthesizer section overview
- Filter section controls
- Distortion circuit controls
- Glossary
- Copyright
Alchemy ModMap in Logic Pro for Mac
Modulation components are shown only in advanced view. Click the Advanced button to switch to advanced view.
A ModMap is not a modulator. Instead, its purpose is to process the output of a modulator, mapping the original values to new ones before they are applied to a modulation target. ModMaps let you create curved velocity responses, scale the volume of each source across the keyboard, quantize the pitch response to a random-LFO modulation so it aligns with the steps of a scale, and much more.
Mapping is defined by the graphical shape of the ModMap, which represents a transfer function. The x (horizontal) axis represents the range of original modulation values, from 0.00 to 1.00. The y (vertical) axis represents the range of mapped modulation values, also ranging from 0.00 to 1.00. To see how a modulation value is affected by the ModMap, look at the original value along the x-axis; the corresponding y value determines the output of the mapping.
A convex ModMap maps the middle range of inputs to values that are higher than the default output.
A concave ModMap maps the same range of inputs to values that are lower than the default output.
A horizontally flat ModMap maps a range of inputs to a single output.
A stepped ModMap quantizes the input, mapping each input value to a corresponding output value defined by one of the steps.
ModMap parameters
Current ModMap pop-up menu and field: Access each ModMap control panel by choosing a number from the pop-up menu or with the Previous and Next arrows.
ModMaps are created or deleted with the ModMap pop-up menu commands in the modulation rack. The default ModMap does nothing because the output is identical to the input.
File button: Open a pop-up menu with a number of ModMap-related commands.
Preset submenu: Choose a preset ModMap. This can be used as is, or as a starting point for your own ModMaps.
Save: Save the current ModMap. A dialog opens in which you can name and save the ModMap file (*.mma). The new ModMap name appears at the bottom of the Preset submenu.
Copy/Paste: Use these commands to copy settings between ModMaps.
Clear: Initialize the current ModMap.
Snap X pop-up menu and field: Quantize the original point values, limiting them to exact fractions of the available range. For example, a Snap X setting of 1/3 snaps point values to 0, 1/3, 2/3, and 1 when a point is dragged. Off disables quantization and lets you set point levels freely. You can also step through Snap X values with the Previous and Next buttons (the arrows).
Choose Key mode to change the ModMap display to a familiar keyboard layout. Key mode works for any modulation source but is particularly useful for Key Follow sources, where a specific modulation amount can be assigned to individual notes.
Snap Y pop-up menu and field: Quantize point levels (or y values), limiting them to exact fractions of the available range. For example, a Snap Y setting of 1/3 snaps point levels to the values 0, 1/3, 2/3, and 1 when a point is dragged. Off disables quantization and lets you set point levels freely. You can also step through Snap Y values with the Previous and Next buttons (the arrows).
Note: The Snap X and Snap Y settings do not move existing point levels into alignment with quantized positions. These parameters only affect the response of points when created or dragged.
ModMap display: Shows a graphical representation of the ModMap, which represents a transfer function.
Add or remove a ModMap point
In Alchemy in Logic Pro, to add a point, click on or near a line at the required position in the ModMap display.
To remove a point, double-click it.
Note: Make sure the appropriate Snap X/Y option is active before creating points.
Change the velocity curve with a ModMap
In Alchemy in Logic Pro, click the File button in the Name bar and choose Initialize Preset from the pop-up menu to reset all Alchemy parameters to default settings.
Important: Use of Initialize Preset automatically turns on wide unison mode. See Alchemy wide unison mode.
Click the Master Vol knob to show the modulation rack in the modulation section. Note the two modulators loaded in the modulation rack: AHDSR 1 in the first slot, Velocity in the second.
Choose ModMap 1 from the pop-up menu to the right of the Velocity slot in the modulation rack.
This applies the default ModMap to Velocity modulation of Master Vol.
Play a few notes on your MIDI keyboard to confirm that the velocity response is unchanged by the default ModMap.
Drag the middle of the ModMap line upward to create a convex curve.
Play a few more notes on your MIDI keyboard, and listen to the effect of the convex velocity curve: notes you strike with medium force play louder than they did with the default curve.
Drag the middle of the ModMap line downward until the segment curves in the opposite direction, becoming concave.
Play a few more notes on your MIDI keyboard, and listen to the effect of the concave velocity curve: notes you strike with medium force play softer than they did with the default curve.
Use a ModMap to scale a single source level in a multi-source preset
This example covers a preset where two sources play at full level from the bottom of the keyboard up through approximately C4. Above this point, source A remains at full strength while source B gets softer as you play further up the keyboard.
In Alchemy in Logic Pro, click the File button in the Name bar and choose Initialize Preset from the pop-up menu to reset all Alchemy parameters to default settings.
Important: Use of Initialize Preset automatically turns on wide unison mode. See Alchemy wide unison mode.
Click the Global button to view all sources, then load one sample (or multi-sample) into source A, and load a contrasting sample (or multi-sample) into source B.
By default, there is a 50% crossfade between these sources, so you should hear a balanced mix of the two samples across the entire keyboard range.
Click the source B Vol knob to show the modulation rack in the modulation section.
In the first slot of the modulation rack, choose Note Property > KeyFollow.
The amplitude of source B is modulated according to MIDI note number, but this modulation does not yet have the required shape. Currently, the lowest notes are softest, notes in the middle of the keyboard are medium-loud, and notes at the top are loudest.
You will now use a ModMap to reshape the response of source B Vol to modulation by KeyFollow.
Choose ModMap 1 from the pop-up menu to the right of the source B slot in the modulation rack.
This applies the default ModMap to KeyFollow modulation of source B Vol.
Play a few notes on your MIDI keyboard to confirm that the KeyFollow response is unchanged by the default ModMap.
Edit the ModMap points as follows:
Drag the leftmost point up to a level of 1.00.
Click at a position along the line slightly to the right of the halfway mark to create a new point. Leave the level of this new point at 1.00.
Drag the rightmost point down to a level of 0.00.
Play across the keyboard range to hear the source B Vol response. If the response is not to your taste, make further adjustments to the point values or positions in the ModMap.
Use a ModMap to quantize pitch modulation to a pentatonic scale
In Alchemy in Logic Pro, click the File button in the Name bar and choose Initialize Preset from the pop-up menu to reset all Alchemy parameters to default settings.
Important: Use of Initialize Preset automatically turns on wide unison mode. See Alchemy wide unison mode.
Click the master voice section Coarse Tune knob to show the modulation rack in the modulation section.
In the first slot of the modulation rack, choose LFO > LFO 1, and reduce the modulation Depth to 12.0 semis.
Adjust LFO 1 settings as follows:
Shape = RandHold
Rate = 1/2 beats
Bipolar = off
Play and hold a note to confirm that the pitch changes freely within the 12 semitone range, twice per beat.
Set SnapX = 1/6 and SnapY = 1/12. These functions make it easier to create the required ModMap shape.
Click along the line to create ten new points between the first and last points.
Edit the ModMap points as follows:
X Positions
Y Positions
1/6
0/12
1/6
2/12
2/6
2/12
2/6
4/12
3/6
4/12
3/6
7/12
4/6
7/12
4/6
9/12
5/6
9/12
5/6
12/12