Motion User Guide
- Welcome
- What’s new
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Adjustments filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sliced Scale filter
- Use the Sliced Scale filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- About filters and color processing
- Publish filter controls to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to settings and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Set the color processing method in Motion
To work in a wide-gamut HDR color space, you must configure two settings:
Color Processing: Located in the Project Properties Inspector, this pop-up menu sets how color is processed in the project—the working color space. Choose Wide Gamut HDR or Automatic if you plan to export an HDR project; choose Automatic if you plan to mix HDR and SDR elements in the same project.
Render Color Space: Located in the View pull-down menu, this submenu sets how color is processed in the Motion interface—what you see in the canvas as you work, as well as the color space and appearance of your exported project.
Important: To view the wider range of HDR colors, use a wide-gamut HDR computer display, such as an Apple Pro Display XDR or a MacBook Pro with a Liquid Retina XDR display.
Set the color processing method in a Motion project
You can assign a color processing method when you create a project, or change the method in an existing project.
In Motion, do one of the following:
Create a new project: Follow steps 1 through 3 in Create a project with custom properties.
Open an existing project: Choose File > Open, navigate to the file you want, click Open, select the Project object at the top of the Layers list, then show the Properties Inspector.
Click the Color Processing pop-up menu, then choose one of the following:
Standard Gamut SDR: Sets the working color space to linear RGB with Rec. 709 color primaries. Rec. 709 is the current standard for HDTV projects, including HD cable and Blu-ray discs.
Wide Gamut HDR: Sets the working color space to linear RGB with Rec. 2020 color primaries, a color space with a wider range of colors than Rec. 709. Rec. 2020 is useful for 4K and 8K UHDTV and HDR projects. Wide Gamut HDR also sets your project’s render color space to HDR Rec. 2020 PQ by default, a setting you can modify later.
Automatic: Sets the working color space based on your project’s render color space. If the render color space is Rec. 2020, HDR Rec. 2020 HLG, or HDR Rec. 2020 PQ, the working color space is set to linear RGB with Rec. 2020 color primaries. If the render color space is Rec. 709, the working color space is set to linear RGB with Rec. 709 color primaries.
When you choose Automatic, an HDR White Level slider becomes available for adjusting the brightness of SDR elements in the project. See Manage automatic color processing.
If you created a new project, set the resolution (width and height), projection type, field order, aspect ratio, frame rate, and default duration, then click Open.
Note: The Color Processing setting may affect the look of your exported video. For example, when the project is changed from Standard Gamut SDR to Wide Gamut HDR or Automatic, the effect of some filters or blend modes may change in appearance.
When you choose Automatic color processing, your project’s render color space is set according to your computer display. When the Motion canvas appears on an SDR display, the render color space is set to Automatic (Rec. 709); when the Motion canvas appears on an HDR display (such as a MacBook Pro with a Liquid Retina XDR display), the render color space is set to Automatic (HDR Rec. 2020 HLG). You can override this setting by choosing a different render color space.
Set the render color space for a project
You can choose any of several render color space options for your project.
In Motion, choose View > Render Color Space, then choose one of the following settings:
Automatic: Choose this option to match the render color space to the color processing method set in the previous task.
Rec. 709: Choose this option for SDR projects in the standard Rec. 709 color space. You can also create a project that uses Rec. 709 with wide-gamut HDR media—for example, if you have wide-gamut media but need to deliver a standard-gamut project, or if you need to deliver both standard- and wide-gamut versions of a project.
Rec. 2020: Choose this setting for projects created in previous versions of Motion using the Wide Gamut - Rec. 2020 color space.
HDR Rec. 2020 HLG: Choose this option if you intend to create an HDR project with the Rec. 2020 color space and HLG transfer function (Rec. 2100 standard), using formats such as HLG or Advanced HDR.
HDR Rec. 2020 PQ: Choose this option for HDR projects with the Rec. 2020 color space and PQ transfer function (Rec. 2100 standard), such as the PQ, HDR10, HDR10+, Dolby Vision, or Advanced HDR format.
When Color Processing (in the Project Properties Inspector) is set to Standard Gamut SDR or Wide Gamut HDR, changing the Render Color Space setting controls how the image is displayed in the Motion canvas (the image is clipped to the gamut of the render color space, providing a preview of your export).
When Color Processing is set to Automatic, changing the Render Color Space setting controls not only how the image is displayed in the Motion canvas, but also controls the entire render (including any necessary tone mapping). For example, setting Render Color Space to HDR Rec. 2020 HLG renders any SDR and HDR elements in the project in HLG—from display through export.
By default, when you export a project, it’s rendered using the Render Color Space setting. However, you can override this setting by choosing a different option from the Color Space pop-up menu in export settings. See Intro to sharing Motion projects.
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