Motion User Guide
- Welcome
- What’s new
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Adjustments filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sliced Scale filter
- Use the Sliced Scale filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- About filters and color processing
- Publish filter controls to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to settings and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
HDR Tools filter in Motion
Use the HDR Tools filter to manually convert HDR or SDR images, clips, or Motion objects from one color space to another or to set the luminance (nits) of a video clip to a specific level.
The HDR Tools filters is best used in Standard Gamut SDR projects or Wide Gamut HDR projects. It’s not recommended for use in Automatic projects, where the color space of your media is automatically managed. (Applying the HDR Tools filter in an Automatic project has an additive effect to any existing conversion.)
Adjust this filter using the parameter controls in the Filters Inspector:
Mode: Sets one of nine color space options:
SDR to 100% HDR (HLG): Converts Rec. 709 SDR media to full HDR HLG luminance levels.
SDR to 75% HDR (HLG): Converts Rec. 709 SDR media to partial HDR HLG luminance levels.
SDR to HDR (PQ): Converts Rec. 709 SDR media to full HDR PQ luminance levels.
HLG to Rec. 709 SDR: Converts HLG media to Rec. 709 SDR luminance levels.
PQ to Rec. 709 SDR: Converts PQ media to Rec. 709 SDR luminance levels.
HLG to PQ (Rec. 2100): Converts HLG media to PQ luminance levels. Maintains the brightness at a level you set in the Peak Brightness slider (in accordance with Rec. ITU-R BT.2100-1) when applied to HLG media in PQ projects.
PQ to HLG (Rec. 2100): Converts PQ media to HLG luminance levels. Maintains the brightness at a level you set in the Peak Brightness slider (in accordance with Rec. ITU-R BT.2100-1) when applied to PQ media in HLG projects.
HDR to Rec. 709 SDR: Converts HDR media (such as PQ, HLG, or log media that has been color-corrected in HDR) to Rec. 709 SDR luminance levels.
PQ Output Tone Map: Reduces the brightness of PQ media to the level you set in the Peak Brightness slider (described below), and applies a soft rolloff to the highlights so they don’t clip abruptly. Use this setting in PQ projects only, and apply it as the last effect.
Note: For some modes, such as SDR to 100% HDR (HLG), further adjustments to the image may be necessary to fine-tune the look.
Peak Brightness: For some Mode settings, this slider becomes available. Sets the nominal peak luminance of a display or sets a clip’s maximum luminance on a display to a specific level:
When Mode is set to SDR to HDR (PQ), this slider sets the nominal peak luminance of the (HDR) display on which the SDR content is displayed. For example, if you want to convert an SDR clip to HDR PQ and want the resulting PQ clip to look identical to an HDR clip on a 1000-nit display, set the Peak Brightness slider to 1000.
When Mode is set to PQ to Rec. 709 SDR, this slider sets the peak input level of the PQ media being converted to Rec. 709 SDR luminance levels. To avoid clipping, set the Peak Brightness to match the peak levels of the PQ media you’re converting. For example, if you apply this conversion to a PQ clip graded at 2,000 nits, everything above 1,000 nits will be clipped in the conversion. To retain and tone map the highlight detail into the Rec. 709 SDR color space, set Peak Brightness to 2000.
Note: PQ to SDR conversions are limited to a maximum input of 5,000 nits using the HDR Tools filter.
When Mode is set to HLG to PQ (Rec. 2100) or PQ to HLG (Rec. 2100), this slider sets the nominal peak luminance of the (HLG) display on which the HLG content is displayed. For example, if you want to convert an HLG clip to PQ and want the resulting PQ clip to look identical to an HLG clip on a 1000-nit display, set the Peak Brightness parameter to 1000.
When Mode is set to PQ Output Tone Map, this slider limits the clip’s peak luminance. For example, if you want to limit your clip to 1,000 nits, set Peak Brightness to 1000.
Mix: Sets the percentage of the original image that’s blended with the color-corrected image. For the most accurate results when using the HDR Tools filter, keep this setting at 100%.
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