Motion User Guide
- Welcome
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- Publish filter parameters to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to tracking
- How does motion tracking work?
- Motion tracking behavior types
- Analyze motion in a clip
- Stabilize a shaky clip
- Unstabilize a clip
- Use a range of frames for analysis
- Load existing tracking data
- Track shapes, masks, and paint strokes
- Track a filter’s position parameter
- Adjust onscreen trackers
- Save tracks to the Library
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- Intro to preferences and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Basic tracking strategies in Motion
Use the following basic techniques to improve your tracking results.
Find a good reference pattern
In Motion, play the footage several times to locate a reference pattern that satisfies as many of the following rules as possible:
Contains perpendicular edges, such as dots, intersections, and corners. (Lines and straight boundaries should be avoided.)
Is a high-contrast pattern.
Contains smooth or even changes in brightness or color. An example of an uneven color or brightness change is a sharp-edged shadow that passes over your reference pattern.
Appears in every frame of the clip (does not move offscreen or become obscured by other objects).
Is distinct from other patterns in the same region in the clip.
Manually modify track points
If you’re not satisfied with the location of a track point on a post-analysis motion path, you can drag an individual point to adjust its position.
In Motion, position the playhead at the frame you want to modify.
The track point at the playhead position is highlighted.
Do one of the following:
Drag the highlighted track point in the canvas to adjust its position.
Drag in the Tracker Preview area in the Behaviors Inspector.
For fine-tuning, you can zoom in and out of the clip using the Zoom tool. The zoom follows the pointer, so place the pointer on the track point in the canvas and drag right to zoom in. Drag left to zoom out. To return to normal view, choose 100% from the Zoom Level pop-up menu (above the right side of the canvas). If you have a Multi-Touch trackpad, pinch open or closed to zoom in or out, then scroll the zoomed view using two-finger swipes.
You can also adjust a tracking curve in the Keyframe Editor. For more information on using the Keyframe Editor, see Intro to keyframing in Motion.
Delete bad keyframes in the Keyframe Editor
When an analysis is complete, you might need to reanalyze a portion of the clip. Rather than recording over bad tracking keyframes, delete bad keyframes before reanalyzing. If bad keyframes are not deleted, the tracking behavior may continue to use the old reference point.
In Motion, position the playhead at the frame where you want to reanalyze the reference pattern.
In the Keyframe Editor, drag to select the keyframes you want to delete.
If the Keyframe Editor is not visible, click the Show/Hide Keyframe Editor button on the right side of the timing toolbar.
Control-click in the Keyframe Editor, then choose Cut from the shortcut menu (or press Delete).
In the canvas, drag the tracker to the reference point, then click Analyze.
New track keyframes are created.
Tip: When dealing with multiple problem trackers, you can turn off the trackers you’re not correcting to simplify your view in the Keyframe Editor. Additionally, when fine-tuning tracks in the Keyframe Editor, you can simplify what appears in the graph. The following image displays all curves for a three-tracker analysis.
To solo a curve, Option-click the parameter’s checkbox in the Keyframe Editor’s parameter list.
To unsolo the curve, Option-click the parameter’s checkbox again.
Delete bad track points in the canvas
You can also delete bad track points in the canvas, during or after analysis.
Note: Track points in the canvas correspond to keyframes in the Keyframe Editor.
In Motion, during analysis, press Esc to stop the tracking.
If you’ve already completed the analysis, go to step 2.
In the canvas toolbar, make sure the Adjust Item tool is selected.
Ensure that a track point is active in the canvas.
You can to zoom into the canvas to better see the active track points. The track point at the current playhead position appears larger than other track points.
Note: If you press Delete when a track point is not selected, the entire path is deleted.
Do one of the following:
Press Delete to delete the track point at the current position of the playhead.
Move the playhead to the frame where you want to begin deleting track points, and press Delete.
Each press of the Delete key removes one track point. Only active track points are deleted.
Tip: The direction in which track points are deleted is determined by the Reverse checkbox in the Behaviors Inspector. When Reverse is deselected, each track point you delete moves the playhead toward the beginning of the clip. When Reverse is selected, each track point you delete moves the playhead toward the end of the clip.
Ask Motion for a hint
You can have Motion display suggested tracking points. You need at least one tracker in the canvas to display suggested tracking reference points.
In Motion, press and hold the Option key, place the pointer over a tracker in the canvas, then press and hold the mouse button.
The suggested reference points appear in the canvas and in the magnified inset as small red crosshairs.
When you move a tracker toward a suggested point, the tracker snaps to the point. The suggested points are not necessarily ideal tracking reference points for the feature you want to track in the clip. Motion merely picks locations in the current frame that meet the reference pattern criteria, such as an area of high contrast.
Remove interlacing (fields) from a clip before tracking
In Motion, select the footage in the Media list of the Project pane, then choose an option from the Field Order pop-up menu in the Media pane of the Inspector.
Note: Interlacing can be present in clips stabilized using the automatic analysis mode in the Stabilize behavior.
Perform multiple stabilization analyses on a shaky clip
If a clip is particularly shaky, it may be necessary to stabilize the clip more than once to remove camera movement not corrected in the first stabilization analysis.
In Motion, stabilize a clip, export the clip, import the clip, then stabilize the clip again.
Sharpen a clip’s reference area
A sharp, high-contrast pattern can provide a good tracking reference area. You may be able to sharpen the reference pattern of a clip by applying a filter to a clip before tracking. The tracker analyzes the clip, but not the result of a filter applied to the clip.
In Motion, apply the Sharpen filter to the clip and adjust its parameters in the Filters Inspector.
Export the clip, reimport the clip into your project, then delete or disable the original (exported) clip.
Perform your tracking operation again.
Because the tracker analyzes the clip, not the result of a filter applied to the clip, the clip must be exported and reimported to your project.