Motion User Guide
- Welcome
- What’s new in Motion
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Adjustments filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sliced Scale filter
- Use the Sliced Scale filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- About filters and color processing
- Publish filter controls to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to settings and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Sequence Paint behavior in Motion
The Sequence Paint behavior animates the individual dabs of a paint stroke in sequence over time. This is the only way to animate the dabs individually—keyframing the stroke parameters or applying other behaviors affects all dabs in the stroke uniformly.
The Sequence Paint behavior is very similar to the Sequence Text and Sequence Replicator behaviors, which allow you to animate the Rotation, Color, Opacity, Scale, and Position parameters in sequence through the characters of a text layer or the elements of a replicator pattern. The Sequence Paint behavior adds Width to that list of parameters, allowing you to create sequenced animation through the dabs of a paint stroke.
For an example of using a sequence behavior, see Apply the Sequence Replicator behavior in Motion.
Before any sequencing animation can occur, you must add at least one parameter to the behavior in the Inspector, then set a value for that parameter. Until a parameter is added, adjustments in the Inspector or HUD have no effect. You can add parameters to the Sequence Paint behavior and adjust the behavior using the following controls in the Behaviors Inspector:
Parameter: Add and Remove pop-up menus that add and remove parameters to the sequence. After you add the parameter, additional controls appear in the Behaviors Inspector (above the Add and Remove pop-up menus). Adjust those controls to create a sequence animation based on the difference between the original value of the dabs and the modified value. There are six menu options:
Rotation: Specifies (in degrees) the rotation of the stroke dabs. You can rotate the dial or use the value slider. Click the disclosure triangle next to the Rotation parameter to reveal separate X, Y, and Z Rotation controls.
Color: Specifies a color to tint the stroke dabs. You can click the color well to choose a color, or open the disclosure triangle and use the Red, Green, and Blue sliders.
Opacity: Defines the opacity of the stroke dabs. Set a new value using the slider.
Scale: Defines the scale of the stroke dabs. Click the disclosure triangle next to the Scale parameter to reveal separate X Scaling and Y Scaling subparameters to adjust the width and height of the dabs separately. By default, Scale is set to 100%—the size of the stroke dabs is equal to the original size defined in the stroke parameters.
Width: Defines the width of the dabs. Unlike Scale, Width adjustments alter the size of the dab while also maintaining the spacing between each dab. Set a new value using the slider.
Position: Defines the offset of the dabs from their original position. Click the disclosure triangle next to the Position parameter to reveal separate X, Y, and Z Position subparameters. For example, to create an animation in which the dabs move upward in the Y axis over the paint stroke, enter a positive value in the Y Position field.
Sequencing: A pop-up menu that specifies how the sequence animation (the value change from the original parameter value to the value set in the Sequence Paint parameters) moves through the dabs of the stroke. The starting point for the sequence animation is based on the first control point of the paint stroke. (To change the start point of the shape, select the shape, click and hold the transform tools in the canvas toolbar and choose Edit Points, then Control-click a control point in the canvas and choose Set Start Point from the shortcut menu.) There are five Sequencing options:
To: The animation begins at the original value of the dabs and moves to the value set in the Sequence Paint behavior for that parameter. For example, if the original opacity value of a stroke is 100%, and opacity is set to 0% in the Sequence Paint parameters, the dabs begin completely opaque and become completely transparent.
From: The animation moves from the value set in the Sequence Paint behavior to the original value of the stroke. For example, if the original opacity value of a stroke is 100%, and opacity is set to 0% in the Sequence Paint parameters, the dabs begin completely transparent and become completely opaque. This is the opposite of the To Sequencing option.
Through: The sequence goes through a full animation cycle starting at the original value of the stroke, moving to the value set in the Sequence Paint behavior, then returning to the original value of the stroke. For example, if the original opacity value of a stroke dab is 100%, and opacity is set to 0% in the Sequence Paint parameters, the dabs begin completely opaque, become transparent, and then become completely opaque again.
Through Inverted: The sequence goes through an inverted animation cycle starting from the value set in the Sequence Paint behavior, moving to the original value of the stroke, then returning to the value set in the Sequence Paint behavior. For example, if the original opacity value of a stroke is 100%, and opacity is set to 0% in the Sequence Paint parameters, the dabs begin completely transparent, become opaque, and then become completely transparent. This is the opposite of the Through option.
From Keyframes: Lets you keyframe how the animation moves through the values set in the Sequence Paint parameters over a stroke. Each dab undergoes the same value sequence. When Custom is selected, added parameters must be animated to yield any effect.
Unit Size: A pop-up menu that specifies whether the sequence animation is applied to the stroke as a whole, to its individual dabs, or to a custom range. There are three options:
Dab: Applies the sequence animation over each dab as its own entity. Dab is the default setting.
All: Applies the sequence animation to all stroke dabs simultaneously.
Custom: Lets you specify the percentage of dabs on the stroke affected by the sequence animation at once. Although you can create keyframes for the Custom option, it’s not required to affect the sequence. Use Custom to define an area of dabs affected by the sequence.
Start: A slider (available when Unit Size is set to Custom) that sets the starting point for the dabs on the stroke affected by the animation.
End: A slider (available when Unit Size is set to Custom) that sets the ending point for the dabs on the stroke affected by the animation.
Spread: A slider that, when increased, creates a softer transition between dabs. (This parameter control is not available when Unit Size is set to All.)
Traversal: A pop-up menu that sets the action of the sequence behavior to any of the following options:
Constant Speed: Moves the animation from the origin of the paint stroke through the end of the stroke at a constant speed.
Ease In: The sequence animation begins slowly and increases to normal speed as it moves through the paint stroke.
Ease Out: The sequence animation begins at normal speed and slows toward the end of the paint stroke.
Ease In/Out: The sequence animation begins slowly, increases to normal speed as it moves toward the middle of the stroke, and slows as it reaches the end of the paint stroke.
Accelerate: The sequence animation increases in speed.
Decelerate: The sequence animation decreases in speed.
Custom: Lets you keyframe how the animation moves through the paint stroke.
Loops: A slider that sets the number of times the animation sequences through the paint stroke over its duration.
Note: Loops is not available when Traversal is set to Custom.
Location: A slider (available when Traversal is set to Custom) that defines the location of the stroke where the animation is in effect.
For more information on using the Custom Traversal option, see Control sequence timing with keyframes in Motion.
End Condition: A pop-up menu that determines how the sequence animation is repeated over the duration of the sequence behavior. This parameter has no effect for Loop values less than or equal to 1. The End Condition options are:
Hold: Completes the sequence animation cycle one time, then starts it over again from the beginning (after the last dab in the sequence has completed its animation).
Wrap: Treats the sequence animation as a continuous loop so the spread wraps from the last dab in the sequence to the first dab.
Ping Pong: Completes the sequence animation cycle forward, then completes the animation backward, then forward, and so on.
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