Source media controls in Motion
Motion attempts to interpret the correct parameter settings for each source media item you add to a project. However, additional manual adjustment is sometimes necessary. Because Motion is a nondestructive application, changes made to these parameters are not applied to the source media files on your computer or networked storage device. Parameter changes affect how files are used in Motion.
The following controls let you modify source media in the Media list. Modifying source media modifies all layers in a project linked to that media.
Note: The parameters described below do not apply to Photoshop files imported as separate layers. And PDF files with transparent backgrounds do not have the Alpha Type or Invert Alpha parameters.
Alpha Type: A pop-up menu to set how Motion deals with alpha channels in the media item. An alpha channel contains information about areas of transparency in the image or movie. When you import an image file or QuickTime movie that has an alpha channel, its alpha channel is immediately recognized by Motion. There are several different ways to embed alpha channel information into files, which correspond to the options in this menu. Motion assigns an option based on an analysis of the object when it’s imported, but you can override the default if necessary, by choosing any of the following:
None/Ignore: The default setting for objects with no alpha channel. This option also allows you to ignore an object’s alpha channel, so the entire object appears solid.
Straight: These alpha channels are kept separate from the red, green, and blue channels of an image. Media files using straight alpha channels appear fine when used in a composition, but they may look odd when viewed in another application. Translucent effects such as volumetric lighting or lens flares in a computer-generated image can appear distorted until the clip is used in a composition. If Straight is chosen but you see a black, white, or color fringe around the object, this parameter is incorrectly set and should be changed to a Premultiplied option, depending on the color of the fringe.
Premultiplied–Black: This type of alpha channel is multiplied with the clip’s red, green, and blue channels. As a result, objects with premultiplied alpha channels look correct, even with translucent lighting effects, because the entire image is precomposited against a solid color. This option interprets alpha channels that are precomposited against black.
Premultiplied–White: This option interprets alpha channels that are precomposited against white.
Guess Alpha Type: This option forces Motion to analyze the file in an attempt to figure out what kind of alpha channel is used. If you’re unsure, use this setting.
Color Space Override: If the color space metadata for a video clip is missing or incorrect, use this pop-up menu to change the media’s color profile so that Motion processes and displays the selected video correctly. The options vary depending on the selected file. Rec. 601, Rec. 709, and Rec. 2020, Rec. 2020 HLG, and Rec. 2020 PQ are available for most files; sRGB IEC61966-2.1 and Adobe RGB are available for still images. See About color space.
Tip: It’s best to set the correct color space for your media before attempting any color correction.
Invert Alpha: A checkbox that, when selected, inverts an alpha channel that is incorrectly generated in reverse. Ordinarily, an alpha channel is a grayscale channel, where white represents areas of 100 percent opacity (solid), gray regions represent translucent areas, and black represents 0 percent opacity (transparent).
Pixel Aspect Ratio: A pop-up menu to set the type of pixel relevant to the project, square or nonsquare. In general, objects created for computer display, film, and high-definition video use square pixels, while objects created for some video formats (such as DV, HDV, DVCPRO HD, and others) use nonsquare pixels. A value field to the right of this pop-up menu displays the numeric aspect ratio, in case you need a custom ratio. By correctly identifying each object you add to your project, you can mix and match both kinds of media.
Field Order: A pop-up menu to choose a field order that matches the field order of the device used to capture an interlaced clip. There are three choices: None, Upper (Odd), and Lower (Even). If you choose incorrectly, the video will stutter during playback. When this happens, choose the opposite field order. Clips shot on film or with a progressive-scan video camera have no interlacing; therefore, Field Order should be set to None. By correctly identifying each object in your project, you can mix and match clips with a different field order.
Frame Rate: A pop-up menu to choose a frame rate in frames per second (fps) that matches a clip’s native rate. For example, film is 24 fps, PAL video is 25 fps, and NTSC video is 29.97 fps. Additional frame rates are available for other video formats. If the frame rate you require is not listed, enter a number in the text field to the right of the pop-up menu. If you modify a QuickTime file’s frame rate but need to change it back to the file’s original rate, choose “From file” at the bottom of the Frame Rate pop-up menu.
Although you can mix clips using different frame rates, clips playing at a frame rate different from that of the project might not play smoothly.
Note: Project frame rates are determined by the project preset. To edit a preset or to create a preset, choose Motion > Settings and use the options in the Presets pane.
Fixed Width and Fixed Height: Sliders (available for still images) to change the resolution of source media. When the Large Stills control (in Motion Settings) is set to Scale to Canvas Size, these values display the resolution of the original file. See Set the import size of large images.
When a PDF is selected in the Media list, these controls set the maximum resolution to which a PDF object can be smoothly scaled. See PDF files.
Crop: Four sliders, visible when you click the disclosure triangle, that define the number of pixels to be cropped from each of the source media’s four sides, relative to the outer edge of the bounding box that surrounds that source media. Cropping an item in the Media list also crops all instances of that item in layers of the project. A similar Crop parameter appears in the Properties Inspector when you select a layer in the Layers list. See Properties Inspector controls.
Timing: Three value sliders to set the start, end, and duration of the source media:
Start: Sets the In point of the source media, in constant and variable speed modes. Adjusting this parameter moves the In point to the specified frame without affecting the duration of the media.
End: Sets the Out point of the source media, in constant and variable speed modes. Adjusting this parameter moves the Out point to the specified frame without affecting the duration of the media.
Duration: Sets the total duration of the source media. If Time Remap is set to Constant Speed, adjusting Duration also affects the Speed and Out point. If Time Remap is set to Variable Speed (in the Timing controls of the Properties Inspector), adjusting Duration does not affect variable speed playback.
Linked Objects: A list of all objects in the Layers list that are linked to the selected source media in the Media list. The first column shows the name of the group containing an instance of the source media; the second column shows the layer name. Changing the layer name in the Layers list updates the name appearing in this list.
Replace Media File: A button to relink media in your project to a source file on disk. This feature is primarily useful for relinking offline media, but can also be used to change source media (changing all layers that are linked to that source media). When a 3D object file is selected, only compatible 3D files (USDZ) are available for relinking.
Metadata: An information pane displaying properties of the external media file on your computer or networked device that’s linked to the item selected in the Media list.
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