Logic Pro User Guide for iPad
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- What is Logic Pro?
- Working areas
- Work with function buttons
- Work with numeric values
- Undo and redo edits in Logic Pro for iPad
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- Intro to tracks
- Create tracks
- Create tracks using drag and drop
- Choose the default region type for a software instrument track
- Select tracks
- Duplicate tracks
- Reorder tracks
- Rename tracks
- Change track icons
- Change track colors
- Use the tuner on an audio track
- Show the output track in the Tracks area
- Delete tracks
- Edit track parameters
- Start a Logic Pro subscription
- How to get help
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- Intro to recording
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- Before recording software instruments
- Record software instruments
- Record additional software instrument takes
- Record to multiple software instrument tracks
- Record multiple MIDI devices to multiple tracks
- Record software instruments and audio simultaneously
- Merge software instrument recordings
- Spot erase software instrument recordings
- Replace software instrument recordings
- Capture your most recent MIDI performance
- Route MIDI internally to software instrument tracks
- Record with Low Latency Monitoring mode
- Use the metronome
- Use the count-in
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- Intro to arranging
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- Intro to regions
- Select regions
- Cut, copy, and paste regions
- Move regions
- Remove gaps between regions
- Delay region playback
- Trim regions
- Loop regions
- Repeat regions
- Mute regions
- Split and join regions
- Stretch regions
- Separate a MIDI region by note pitch
- Bounce regions in place
- Change the gain of audio regions
- Create regions in the Tracks area
- Convert a MIDI region to a Session Player region or a pattern region
- Replace a MIDI region with a Session Player region in Logic Pro for iPad
- Rename regions
- Change the color of regions
- Delete regions
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- Intro to chords
- Add and delete chords
- Select chords
- Cut, copy, and paste chords
- Move and resize chords
- Loop chords on the Chord track
- Color chords on the Chord track
- Edit chords
- Work with chord groups
- Use chord progressions
- Change the chord rhythm
- Choose which chords a Session Player region follows
- Analyze the key signature of a range of chords
- Create fades on audio regions
- Extract vocal and instrumental stems with Stem Splitter
- Access mixing functions using the Fader
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- Intro to Step Sequencer
- Use Step Sequencer with Drum Machine Designer
- Record Step Sequencer patterns live
- Step record Step Sequencer patterns
- Load and save patterns
- Modify pattern playback
- Edit steps
- Edit rows
- Edit Step Sequencer pattern, row, and step settings in the inspector
- Customize Step Sequencer
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- Intro to mixing
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- Channel strip types
- Channel strip controls
- Peak level display and clipping
- Set channel strip volume
- Set channel strip input format
- Set the output for a channel strip
- Set channel strip pan position
- Mute and solo channel strips
- Reorder channel strips in the Mixer in Logic Pro for iPad
- Replace a patch on a channel strip using drag and drop
- Work with plug-ins in the Mixer
- Search for plug-ins in the Mixer in Logic Pro for iPad
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- Effect plug-ins overview
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- Instrument plug-ins overview
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- ES2 overview
- Interface overview
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- Modulation overview
- Use the Mod Pad
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- Vector Envelope overview
- Use Vector Envelope points
- Use Vector Envelope solo and sustain points
- Set Vector Envelope segment times
- Vector Envelope XY pad controls
- Vector Envelope Actions menu
- Vector Envelope loop controls
- Vector Envelope point transition shapes
- Vector Envelope release phase behavior
- Use Vector Envelope time scaling
- Modulation source reference
- Via modulation source reference
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- Sample Alchemy overview
- Interface overview
- Add source material
- Save a preset
- Edit mode
- Play modes
- Source overview
- Synthesis modes
- Granular controls
- Additive effects
- Additive effect controls
- Spectral effect
- Spectral effect controls
- Filter module
- Low, bandpass, and highpass filters
- Comb PM filter
- Downsampler filter
- FM filter
- Envelope generators
- Mod Matrix
- Modulation routing
- Motion mode
- Trim mode
- More menu
- Sampler
- Studio Piano
- Copyright
Drum Machine Designer overview in Logic Pro for iPad
Drum Machine Designer is the ideal way to create, organize, and interact with drum kits and kit pieces in Logic Pro for iPad. The Drum Machine Designer Play Surface is available when Drum Machine Designer is inserted on a software instrument track.
When combined with Step Sequencer, it provides an incredibly flexible and inspiring platform for beat production.
Drum Machine Designer structure
Drum Machine Designer is not a plug-in, although it can be inserted into software instrument channel strips. It is a track-based meta-instrument using a track stack, which combines a main track and a number of subtracks. Each subtrack has a corresponding channel strip and is assigned a playable pad in a drum grid in the Drum Machine Designer Play Surface. The Play Surface features three different modes you can use to interact with the Play Surface. You can also edit pad settings and surface settings.
The main track channel strip is represented by the kit name, shown at the top of the list in the Selection pop-up menu, located in the top-right corner of the Drum Machine Designer Play Surface.
Each subtrack channel strip is represented by a corresponding kit piece pad shown in the drum grid and by a corresponding kit piece name in the Selection pop-up menu.
Settings for the main track (kit) and all subtracks (kit pieces) are stored as a kit patch, which can hold multiple channel strips, each with its own instrument and effect plug-ins. Plug-in settings, by comparison, can only hold the plug-in settings of a single plug-in.
A single subtrack with its instrument and effect plug-ins is stored as a kit piece patch.
The icon shown on tracks and channel strips always matches the pad icon, and updates when a kit piece's patch changes.
How Drum Machine Designer handles notes
MIDI notes received on the main track are converted and distributed to subtracks according to the input and output notes assigned to the pads. This is true for notes played by regions on the main track and for notes played in real time when the main track is the focused track. For example, if the pad assigned to the first subtrack is set to input note C1 and to output note G2, a C1 played on the main track is converted to a G2 in the following way: the note value (C1) is passed to the first subtrack (which has the input note set to C1) and plays a G2 on the instrument inserted in the subtrack channel strip. You focus a main track by tapping the main track header.
In contrast, notes played on a focused subtrack are not altered and are passed directly to the instrument inserted in the channel strip, enabling you to play a subtrack instrument chromatically and polyphonically. You focus a subtrack by tapping the subtrack header.
To select a subtrack while keeping the main track focused (to change the sound of a kit piece), you use the Selection pop-up menu in the Drum Machine Designer menu bar or the Plug-ins area.
Separate notes on the main track
You can separate the notes in the main track MIDI region and move them to their corresponding subtracks by doing the following:
To separate the notes in the main track MIDI region, tap the main track MIDI region, tap Convert, then tap Separate by Note Pitch.
Individual regions containing these moved note events are created on each subtrack and can be handled and edited in the same way as any other MIDI region.
Drum Machine Designer sounds
You can access Drum Machine Designer kit patches and kit piece patches in the Browser. The Browser features an extensive collection of premapped kit patches and a large number of individual kit piece patches that you can add or use as replacement sounds for pads to create your own custom kits.
You can assign sounds to pads using patches from the Browser, or drop samples, loops, audio files and even MIDI or audio regions directly onto Drum Machine Designer pads. Sounds can also be assigned to subtracks in the Tracks area and Plug-ins area like any other software instrument track.
Note: You can download additional sound packs in the Sound Library to get more kits.
You edit the sound of the entire kit and individual kit pieces in the Plug-ins area. For more information about plug-ins in general, see Intro to plug-ins.
Load a Drum Machine Designer kit from the Browser
In Logic Pro, tap the Browser button on the left side of the view control bar, tap Instrument Patches, then do one of the following:
Search for kits using the keyword Drum Machine Designer.
Tap the All Filters button near the top right of the Browser, then tap the Drum Machine Designer filter in Instrument Plug-Ins.
Drag a kit from the Browser to the area below the track headers.
For more information about using the Browser, see Intro to the Browser.
Load an empty Drum Machine Designer kit
In Logic Pro, create an empty software instrument track.
Tap the Plug-ins button in the center of the view control bar.
In Track view, tap the Add Instrument button , tap Drums, then tap Drum Machine Designer (DMD).
An empty track stack is loaded, and an empty Drum Machine Designer Play Surface is available in the Play Surfaces.
Note: An empty kit is loaded only if Use Empty Kit as Default is turned on in the surface settings.
Use sounds to create a Drum Machine Designer track
You can easily create Drum Machine Designer tracks using loops and samples from the Browser; MIDI, audio, pattern, and Session Player regions; and your own samples or audio files.
In Logic Pro, drag any of the following to the area below the track headers:
A loop or sample from the Loops view or Samples view in the Browser.
A MIDI, audio, pattern, or Session Player region.
Your own sample or audio file from the Samples Folder in the Browser or the Files app in Slide Over.
Tap Drum Machine Designer in the “Create new track with” dialog.
The process creates a new Drum Machine Designer track with a MIDI region. Logic Pro analyzes the transient positions and slices the loop, placing each slice in a Quick Sampler instance on a subtrack (with an assigned pad in the drum grid).
You can also create Drum Machine Designer tracks using Quick Sampler. For more information, see Use slice markers to create new instruments and regions.
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