Motion User Guide
- Welcome
 - What’s new
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
 - Transform layer properties in the canvas
 - Transform tools
 - Change layer position, scale, or rotation
 - Move a layer’s anchor point
 - Add a drop shadow to a layer
 - Distort or shear a layer
 - Crop a layer
 - Modify shape or mask points
 - Transform text glyphs and other object attributes
 - Align layers in the canvas
 
 - Transform layers in the HUD
 - Transform 2D layers in 3D space
 
 
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- Intro to behaviors
 - Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
 - Audio behavior
 - Average behavior
 - Clamp behavior
 - Custom behavior
 - Add a Custom behavior
 - Exponential behavior
 - Link behavior
 - Logarithmic behavior
 - MIDI behavior
 - Add a MIDI behavior
 - Negate behavior
 - Oscillate behavior
 - Create a decaying oscillation
 - Overshoot behavior
 - Quantize behavior
 - Ramp behavior
 - Randomize behavior
 - Rate behavior
 - Reverse behavior
 - Stop behavior
 - Track behavior
 - Wriggle behavior
 
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- Intro to Simulation behaviors
 - Align to Motion behavior
 - Attracted To behavior
 - Attractor behavior
 - Drag behavior
 - Drift Attracted To behavior
 - Drift Attractor behavior
 - Edge Collision behavior
 - Gravity behavior
 - Orbit Around behavior
 - Random Motion behavior
 - Repel behavior
 - Repel From behavior
 - Rotational Drag behavior
 - Spring behavior
 - Vortex behavior
 - Wind behavior
 
 - Additional behaviors
 
 
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- Intro to using generators
 - Add a generator
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- Intro to image generators
 - Caustics generator
 - Cellular generator
 - Checkerboard generator
 - Clouds generator
 - Color Solid generator
 - Concentric Polka Dots generator
 - Concentric Shapes generator
 - Gradient generator
 - Grid generator
 - Japanese Pattern generator
 - Lens Flare generator
 - Manga Lines generator
 - Membrane generator
 - Noise generator
 - One Color Ray generator
 - Op Art 1 generator
 - Op Art 2 generator
 - Op Art 3 generator
 - Overlapping Circles generator
 - Radial Bars generator
 - Soft Gradient generator
 - Spirals generator
 - Spiral Drawing generator
 - Use Spiral Drawing onscreen controls
 - Star generator
 - Stripes generator
 - Sunburst generator
 - Truchet Tiles generator
 - Two Color Ray generator
 
 - Save a custom generator
 
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- Intro to filters
 - Browse and preview filters
 - Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
 - Brightness filter
 - Channel Mixer filter
 - Color Adjustments filter
 - Color Balance filter
 - Example: Color-balance two layers
 - Color Curves filter
 - Use the Color Curves filter
 - Color Reduce filter
 - Color Wheels filter
 - Use the Color Wheels filter
 - Colorize filter
 - Contrast filter
 - Custom LUT filter
 - Use the Custom LUT filter
 - Gamma filter
 - Gradient Colorize filter
 - HDR Tools filter
 - Hue/Saturation filter
 - Hue/Saturation Curves filter
 - Use the Hue/Saturation Curves filter
 - Levels filter
 - Negative filter
 - OpenEXR Tone Map filter
 - Sepia filter
 - Threshold filter
 - Tint filter
 
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- Intro to Distortion filters
 - Black Hole filter
 - Bulge filter
 - Bump Map filter
 - Disc Warp filter
 - Droplet filter
 - Earthquake filter
 - Fisheye filter
 - Flop filter
 - Fun House filter
 - Glass Block filter
 - Glass Distortion
 - Insect Eye filter
 - Mirror filter
 - Page Curl filter
 - Poke filter
 - Polar filter
 - Refraction filter
 - Ring Lens filter
 - Ripple filter
 - Scrape filter
 - Sliced Scale filter
 - Use the Sliced Scale filter
 - Sphere filter
 - Starburst filter
 - Stripes filter
 - Target filter
 - Tiny Planet filter
 - Twirl filter
 - Underwater filter
 - Wave filter
 
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- Intro to Stylize filters
 - Add Noise filter
 - Bad Film filter
 - Bad TV filter
 - Circle Screen filter
 - Circles filter
 - Color Emboss filter
 - Comic filter
 - Crystallize filter
 - Edges filter
 - Extrude filter
 - Fill filter
 - Halftone filter
 - Hatched Screen filter
 - Highpass filter
 - Indent filter
 - Line Art filter
 - Line Screen filter
 - MinMax filter
 - Noise Dissolve filter
 - Pixellate filter
 - Posterize filter
 - Relief filter
 - Slit Scan filter
 - Slit Tunnel filter
 - Texture Screen filter
 - Vignette filter
 - Wavy Screen filter
 
 
 - About filters and color processing
 - Publish filter controls to Final Cut Pro
 - Using filters on alpha channels
 - Filter performance
 - Save custom filters
 
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- Intro to 360-degree video
 - 360-degree projects
 - Create 360-degree projects
 - Add 360-degree video to a project
 - Create a tiny planet effect
 - Reorient 360-degree media
 - Creating 360-degree templates for Final Cut Pro
 - 360-degree-aware filters and generators
 - Export and share 360-degree projects
 - Guidelines for better 360-degree projects
 
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- Intro to settings and shortcuts
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- Intro to Keyboard shortcuts
 - Use function keys
 - General keyboard shortcuts
 - Audio list keyboard shortcuts
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- Tools keyboard shortcuts
 - Transform tool keyboard shortcuts
 - Select/Transform tool keyboard shortcuts
 - Crop tool keyboard shortcuts
 - Edit Points tool keyboard shortcuts
 - Edit shape tools keyboard shortcuts
 - Pan and Zoom tools keyboard shortcuts
 - Shape tools keyboard shortcuts
 - Bezier tool keyboard shortcuts
 - B-Spline tool keyboard shortcuts
 - Paint Stroke tool keyboard shortcuts
 - Text tool keyboard shortcuts
 - Shape mask tools keyboard shortcuts
 - Bezier Mask tool keyboard shortcuts
 - B-Spline Mask tool keyboard shortcuts
 
 - Transport control keyboard shortcuts
 - View option keyboard shortcuts
 - HUD keyboard shortcuts
 - Inspector keyboard shortcuts
 - Keyframe Editor keyboard shortcuts
 - Layers keyboard shortcuts
 - Library keyboard shortcuts
 - Media list keyboard shortcuts
 - Timeline keyboard shortcuts
 - Keyframing keyboard shortcuts
 - Shape and Mask keyboard shortcuts
 - 3D keyboard shortcuts
 - Miscellaneous keyboard shortcuts
 
 - Touch Bar shortcuts
 - Move assets to another computer
 - Work with GPUs
 
 - Glossary
 - Copyright and trademarks
 

Build a simple rig in Motion
The following task describes how to add a basic rig to a project, add a widget to the rig, then assign parameters and snapshots (parameter states) to the widget.
In Motion, do one of the following:
In the toolbar, click Add Object, then choose Rig from the pop-up menu.
Choose Object > New Rig (or press Control-Command-R).
A new rig is added to the project (shown in the Layers list and Timeline layers list).

In the Rig Inspector, click one of the three buttons:
Add Slider: Adds a slider widget to the rig, enabling users to apply gradual changes between multiple parameter states
Add Pop-up: Adds a pop-up menu widget to the rig, enabling users to choose from among multiple parameter states
Add Checkbox: Adds a checkbox widget to the rig, enabling users to toggle between two parameter states

The new widget (in this example, a pop-up menu widget) appears in the Rig Inspector:

The widget also appears in the Layers list under its parent rig:

When the Widget is selected, the Widget Inspector opens.

By default, the widget contains empty placeholders for snapshots (parameter states). In this example, the pop-up menu widget contains three options: Snapshot 1, Snapshot 2, and Snapshot 3. You can rename them using the Rename button. See Rename a snapshot in a pop-up menu widget.
To assign parameters and snapshots (specific parameter states) to the widget, do the following:
In the Rig inspector or the Widget inspector, click the Edit Mode Start button.
A window appears containing the Stop Rig Edit Mode button. The appearance of this window indicates that you are in rig edit mode: Any changes you make to parameters of any object in your project will be recorded as a snapshot.

Record a snapshot by making changes to objects in your project in the canvas, the HUD, or the Inspector.
In this example, any changes you make are applied to the Snapshot 1 pop-up menu item.
When you finish making changes to parameters, click Stop Rig Edit Mode.
The snapshot is stored and the parameters you modified are added to the Widget Inspector, alongside a joystick icon indicating that the parameter is rigged.

To set additional snapshots, choose an unassigned snapshot in the widget (in this example, choose Snapshot 2 from the pop-up menu), then adjust the parameters. To add more parameters, repeat steps a, b, and c.
After you add snapshots to a widget, adjusting the widget control (the checkbox, pop-up menu, or slider) loads a snapshot, changing the state of affected parameters in your project.
For information about other methods to create snapshots, see Intro to snapshots and Control rigs from Animation menus.
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