Logic Pro User Guide for Mac
- Welcome
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- What’s new in Logic Pro for Mac 11.1
- What’s new in Logic Pro for Mac 11
- What’s new in Logic Pro for Mac 10.8
- What’s new in Logic Pro for Mac 10.7.8
- What’s new in Logic Pro for Mac 10.7.5
- What’s new in Logic Pro 10.7.3
- What’s new in Logic Pro 10.7
- What’s new in Logic Pro 10.6
- What’s new in Logic Pro 10.5
- What’s new in Logic Pro 10.4
- What’s new in Logic Pro 10.3
- What’s new in Logic Pro 10.2
- What’s new in Logic Pro 10.0
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- What is Logic Pro for Mac?
- Logic Pro project basics
- Use menu commands and key commands
- Use the complete set of Logic Pro features
- Undo and redo edits
- Manage Logic Pro content
- How to get help
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- Projects overview
- Create projects
- Open projects
- Save projects
- Delete projects
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- Play a project
- Set the playhead position
- Control playback with the transport buttons
- Use transport shortcut menus
- Use transport key commands
- Customize the control bar
- Change the LCD display mode in Logic Pro for Mac
- Monitor and reset MIDI events
- Use the cycle area
- Use the Chase Events function
- Use Apple Remote to control Logic Pro
- Use Logic Remote to control Logic Pro projects
- Preview projects in the Finder
- Close projects
- View project information
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- Tracks overview
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- Create tracks
- Create tracks using drag and drop
- Create tracks using existing channel strips
- Assign tracks to different channel strips
- Choose the default region type for software instrument tracks
- Select tracks
- Duplicate tracks
- Rename tracks
- Change track icons
- Change track colors
- Reorder tracks
- Zoom tracks
- Replace or double drum sounds
- Control timing with the groove track
- Use selection-based processing
- Edit track parameters
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- Overview
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- Before recording software instruments
- Play software instruments
- Record software instruments
- Record additional software instrument takes
- Overdub software instrument recordings
- Spot erase software instrument recordings
- Use Note Repeat
- Replace software instrument recordings
- Record to multiple software instrument tracks
- Record multiple MIDI devices to multiple tracks
- Record software instruments and audio simultaneously
- Use step input recording techniques
- Record MIDI messages from another music app
- Route MIDI internally to software instrument tracks
- Use the metronome
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- Arranging overview
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- Regions overview
- Select regions
- Select parts of regions
- Cut, copy, and paste regions
- Move regions
- Add or remove gaps
- Delay region playback
- Loop regions
- Repeat regions
- Resize regions
- Mute and solo regions
- Time stretch regions
- Reverse audio regions
- Split regions
- Demix MIDI regions
- Join regions
- Create regions in the Tracks area
- Change the gain of audio regions in the Tracks area
- Normalize audio regions in the Tracks area
- Create aliases of MIDI regions
- Convert repeated MIDI regions to loops
- Change the color of regions
- Convert a MIDI region into a pattern region in Logic Pro for Mac
- Replace a MIDI region with a Session Player region in Logic Pro for Mac
- Convert audio regions to samples for a sampler instrument
- Rename regions
- Delete regions
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- Chords overview
- Add and delete chords
- Select chords
- Cut, copy, and paste chords
- Move and resize chords
- Loop chords on the Chord track
- Transpose chords
- Edit chords
- Work with chord groups
- Use chord progressions
- Change the chord rhythm
- Choose which chords a Session Player region follows
- Analyze the key signature of a range of chords
- Extract vocal and instrumental stems with Stem Splitter
- Create groove templates
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- Overview
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- Add notes
- Select notes
- Snap items to the grid
- Move notes
- Copy notes
- Change the pitch of notes
- Resize notes
- Edit note velocity
- Quantize the timing of notes
- Quantize the pitch of notes
- Change note articulations
- Lock the position of events
- Mute notes
- Change note color
- View note labels
- Delete notes
- Time stretch notes
- View multiple MIDI regions
- Split chords
- Automation/MIDI area in the Piano Roll Editor
- Open other editors
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- Session Players overview
- The Session Player Editor
- Choose a Session Player type and style
- Chords and Session Players
- Choose Session Player presets
- Regenerate a Session Player performance
- Follow rhythm of chords and other tracks
- Work with Drummer multi-channel kits
- Convert Session Player regions into MIDI or pattern regions
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- Logic Pro for Mac advanced editors overview
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- Audio File Editor overview
- Play audio files in the Audio File Editor
- Navigate audio files in the Audio File Editor
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- Audio File Editor edit commands
- Edit audio files with transient markers
- Use the Audio File Editor Pencil tool
- Trim or silence audio files
- Remove DC offset
- Set audio file levels
- Normalize audio files
- Fade audio files
- Reverse audio and invert phase
- Audio File Editor Loop commands
- Undo Audio File Editor edits
- Backup audio files
- Use an external sample editor
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- Mixing overview
- Set channel strip input format
- Set channel strip pan or balance positions
- Mute and solo channel strips
- Reorder channel strips in the Mixer
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- Plug-ins overview
- Add, remove, move, and copy plug-ins
- Search for plug-ins in the Mixer
- Insert a plug-in on a track using drag and drop
- Activate plug-ins on inactive channel strips
- Use the Channel EQ
- Work in the plug-in window
- Work with plug-in settings
- Work with plug-in latencies
- Work with Audio Units in Logic Pro for Mac
- Support for ARA 2 compatible plug-ins
- Use MPE with software instruments
- Use the Plug-in Manager
- Work with channel strip settings
- Surround panning
- Use the I/O Labels window
- Undo and redo Mixer and plug-in adjustments
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- Smart Controls overview
- Show Smart Controls for master effects
- Choose a Smart Control layout
- Automatic MIDI controller assignment
- Map screen controls automatically
- Map screen controls
- Edit mapping parameters
- Use parameter mapping graphs
- Open the plug-in window for a screen control
- Rename a screen control
- Use articulation IDs to change articulations
- Assign hardware controls to screen controls
- Compare Smart Control edits with saved settings
- Use the Arpeggiator
- Automate screen control movements
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- Live Loops overview
- Start and stop cells
- Work with Live Loops cells
- Change loop settings for cells
- How the Live Loops grid and Tracks area interact
- Edit cells
- Edit scenes
- Work in the Cell Editor
- Bounce cells
- Record a Live Loops performance
- Change Live Loops grid settings
- Control Live Loops with other devices
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- Global changes overview
- Control transposition with the Pitch Source parameter
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- Tempo overview
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- Smart Tempo overview
- Use free tempo recording
- Choose the Project Tempo mode
- Choose the Flex & Follow setting
- Use Smart Tempo with multitrack audio
- Work in the Smart Tempo Editor
- Improve the tempo analysis using hints
- Correct tempo analysis results using beat markers
- Protect Smart Tempo edits by locking a range
- Match audio recordings to the project tempo
- Match the tempo to an audio region
- Use audio file tempo information
- Record tempo changes
- Use the Tempo Interpreter
- Use the tempo fader
- Control project volume
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- Overview
- Add notes
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- Part box overview
- View score symbols
- Select score symbols
- Add notes and rests
- Add notes and symbols to multiple regions
- Add key and time signature changes
- Change the clef sign
- Add dynamic marks, slurs, and crescendi
- Change note heads
- Add symbols to notes
- Add trills, ornaments, and tremolo symbols
- Add sustain pedal markings
- Add chord symbols
- Add chord grids and tablature symbols
- Add bar lines, repeats, and coda signs
- Add page and line break symbols
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- Select notes
- Move and copy notes
- Change note pitch, duration, and velocity
- Change note articulations
- Quantize the timing of notes
- Restrict note input to the current key
- Control how ties are displayed
- Add and edit tuplets
- Override display quantization using tuplets
- Add grace notes and independent notes
- Delete notes
- Use automation in the Score Editor
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- Staff styles overview
- Assign staff styles to tracks
- Staff Style window
- Create and duplicate staff styles
- Edit staff styles
- Edit staff, voice, and assign parameters
- Add and delete staffs or voices in the Staff Style window in Logic Pro for Mac
- Copy staffs or voices in the Staff Style window in Logic Pro for Mac
- Copy staff styles between projects
- Delete staff styles
- Assign notes to voices and staffs
- Display polyphonic parts on separate staffs
- Change the staff assignment of score symbols
- Beam notes across staffs
- Use mapped staff styles for drum notation
- Predefined staff styles
- Share a score
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- Key commands overview
- Browse, import, and save key commands
- Assign key commands
- Copy and print key commands
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- Global Commands
- Global Control Surfaces Commands
- Various Windows
- Windows Showing Audio Files
- Main Window Tracks and Various Editors
- Various Editors
- Views Showing Time Ruler
- Views Showing Automation
- Main Window Tracks
- Live Loops Grid
- Mixer
- MIDI Environment
- Piano Roll
- Score Editor
- Event Editor
- Step Editor
- Step Sequencer
- Project Audio
- Audio File Editor
- Smart Tempo Editor
- Library
- Sampler
- Drum Machine Designer
- Step Input Keyboard
- Smart Controls
- Tool Menu
- Control Surface Install Window
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- Logic Pro projects
- Various windows
- Controller Assignments window
- Control bar
- Tracks area
- Global tracks
- Automation
- Live Loops grid
- Mixer
- MIDI Environment
- Piano Roll Editor
- Score Editor
- Event List
- Step Editor
- Step Sequencer
- Flex Time
- Audio File Editor
- Smart Tempo Editor
- Surround Panner
- Channel EQ
- Space Designer
- Sampler
- Touch Bar shortcuts
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- Working with your control surface
- Connect control surfaces
- Add a control surface to Logic Pro for Mac
- Automatic assignment for USB MIDI controllers
- Grouping control surfaces
- Control Surfaces settings overview
- Modal dialog display
- Tips for using your control surface
- Supported control surfaces
- Software and firmware for Logic Pro for Mac
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- Environment overview
- Common object parameters
- Customize the Environment
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- Fader objects overview
- Use fader objects
- Play back fader movements
- Work with object groups
- Fader styles
- Fader functions: MIDI events
- Fader functions: range, value as
- Fader functions: filter
- Vector fader
- Special faders overview
- Cable switchers
- Meta event faders
- SysEx faders
- Work with SysEx messages
- Special functions
- Ornament objects
- MMC record buttons
- Keyboard objects
- Monitor objects
- Channel splitter object
- Physical input objects
- Physical input objects
- MIDI click objects
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- Use MIDI plug-ins
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- Arpeggiator overview
- Arpeggiator control parameters
- Note order parameters overview
- Note order variations
- Note order inversions
- Arpeggiator pattern parameters overview
- Use Live mode
- Use Grid mode
- Arpeggiator options parameters
- Arpeggiator keyboard parameters
- Use keyboard parameters
- Assign controllers
- Modifier controls
- Note Repeater controls
- Randomizer controls
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- Use Scripter
- Use the Script Editor
- Scripter API overview
- MIDI processing functions overview
- HandleMIDI function
- ProcessMIDI function
- GetParameter function
- SetParameter function
- ParameterChanged function
- Reset function
- JavaScript objects overview
- Use the JavaScript Event object
- Use the JavaScript TimingInfo object
- Use the Trace object
- Use the MIDI event beatPos property
- Use the JavaScript MIDI object
- Create Scripter controls
- Transposer controls
- Record MIDI to Track
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- Alchemy overview
- Alchemy interface overview
- Alchemy Name bar
- Alchemy file locations
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- Alchemy source overview
- Source master controls
- Import browser
- Source subpage controls
- Source filter controls
- Source filter use tips
- Source elements overview
- Additive element controls
- Additive element effects
- Spectral element controls
- Spectral element effects
- Pitch correction controls
- Formant filter controls
- Granular element controls
- Sampler element controls
- VA element controls
- Wide unison mode
- Source modulations
- Morph controls
- Alchemy master voice section
- Alchemy Extended parameters
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- ES2 overview
- ES2 interface overview
- ES2 integrated effects processor controls
- Use ES2 in Surround mode
- Extended parameters
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- Sample Alchemy overview
- Interface overview
- Add source material
- Edit mode
- Play modes
- Source overview
- Synthesis modes
- Granular controls
- Additive effects
- Additive effect controls
- Spectral effect
- Spectral effect controls
- Filter module
- Lowpass, bandpass, and highpass filters
- Comb PM filter
- Downsampler filter
- FM filter
- Envelope generators
- Mod Matrix
- Modulation routing
- Motion mode
- Trim mode
- More menu
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- Sculpture overview
- Sculpture interface
- Global parameters
- Amplitude envelope parameters
- Use the Waveshaper
- Filter parameters
- Output parameters
- Use surround range and diversity
- Define MIDI controllers
- Extended parameters
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- Studio Piano
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- Ultrabeat overview
- Ultrabeat interface
- Synthesizer section overview
- Filter section controls
- Distortion circuit controls
- Glossary
- Copyright
Vector synthesis in ES2 in Logic Pro for Mac
This tutorial provides hints for Vector Envelope programming.
Familiarize yourself with the ES2 Vector Envelope
In the Vector Start setting, the “mix” of the oscillators is controlled by the Vector Envelope. Each oscillator has been set to a different waveform.
In Logic Pro, switch from the Router view to Vector view.
In its basic (default) setting, the Vector Envelope has three envelope points. Point 1 is the start point, point 2 the Sustain point, and point 3 is the target in the release phase. By clicking the points, you can see that the mix is always set to 100% for oscillator 1, in the Triangle.
Click point 2, and drag the pointer in the Triangle to oscillator 2. You’ll hear a square wave, instead of the oscillator 1 sawtooth.
Engage the Vector Envelope by switching the Solo Point parameter off. When it is switched on, you hear only the selected point, with no dynamic modulation. When Solo Point is switched off, you’ll hear the sound moving from saw to square, with every triggered note.
Alter the preset time of 498 ms between points 1 and 2.
While holding down Shift, click between points 1 and 2. A new point 2 is created, and the point formerly known as point 2 becomes point 3. The total time span between point 1 and point 3 is divided into the times between points 1 and 2, and 2 and 3. The division takes place at the click location. If you click at the exact midpoint, the new time spans are equal.
Click the newly created point 2, and then drag its corresponding pointer in the Triangle to oscillator 2.
Click point 3, and drag its corresponding pointer in the Triangle to oscillator 3. Listen to the three oscillators morphing from sawtooth to square to a triangular wave at the final Sustain point.
Click point 4 (the end point) and drag its corresponding pointer in the Triangle to oscillator 1, if it’s not already there. Listen to how the sound returns to the oscillator 1 sawtooth wave, following the release of the key.
Vector synthesis with the ES2 Planar Pad
The Vector Envelope setting starts where the Vector Start setting left off. You have a simple Vector Envelope consisting of four points, which is set to modulate the oscillator mix (the Triangle).
In this example, the Vector Envelope is used to control two additional parameters—the Cutoff Frequency of Filter 2 and Panorama. These are preset as the X and Y targets in the Planar Pad. Both have a value of 0.50.
In Logic Pro, do the following:
Switch on Solo Point, to more easily listen to the settings for the single points.
Click point 1 to hear only the oscillator 1 sawtooth wave.
Drag the pointer in the Planar Pad to the far left, which results in a low cutoff frequency for oscillator 2.
Click Point 2 to hear only the oscillator 2 rectangular wave.
Drag the pointer in the Planar Pad all the way down, which results in the rightmost panorama position.
Click Point 3 to hear only the oscillator 3 triangular wave.
Drag the pointer in the Planar Pad all the way up, which results in the leftmost panorama position.
Switch on Solo Point. The sound begins with a strongly filtered sawtooth wave and turns into an unfiltered square wave. It initially sounds from the right, and then it moves to the left while morphing into a triangular wave. After you release the key, the saw sound is heard.
Use Vector synthesis loops in ES2
The basic sound of the Vector Loop setting—without the Vector Envelope—consists of three elements:
Oscillator 1 delivers a metallic FM spectrum, modulated by the oscillator 2 wavetable.
Oscillator 2 outputs crossfaded Digiwaves (a wavetable), modulated by LFO 2.
Oscillator 3 plays a PWM sound at the well-balanced, and keyboard-scaled, speed of LFO 1.
These heterogeneous sound colors are used as sound sources for the vector loop. Unison and Analog make the sound fat and wide.
A slow, forward loop is preset. It moves from oscillator 3 (PWM sound, point 1) to oscillator 1 (FM sound, point 2), then to oscillator 3 again (PWM, point 3), then to oscillator 2 (wavetable, point 4), and finally it returns to oscillator 3 (PWM, point 5). Points 1 and 5 are identical, which prevents any transition from point 5 to point 1 in the forward loop. This transition could be smoothed out with Loop Smooth, but this would make the rhythmic design more difficult to program.
The distances between the points of the Vector Envelope have been set to be rhythmically exact. Given that Loop Rate has been engaged, the time values are not displayed in ms, but as percentages. There are four time values (each at 25%), which is a good basis for the transformation into note values.
In Logic Pro, do the following:
Switch off the Vector Envelope by setting Solo Point to on. This allows you to audition the individual points in isolation.
Take the opportunity to alter the pointer positions in the Planar Pad according to your taste. The X/Y axes of the Planar Pad control the cutoff frequency of Filter 2, and the panorama position. Adjustments to these make the sound more vivid.
Activate the Vector Envelope by setting Solo Point to off. Check the result, and fine-tune the pointer positions in the Planar Pad.
Alter the Loop Rate from the preset value of 0.09 up to 2.00. You will hear a periodic modulation, much like that of an LFO. At this point, the modulation is not synchronized with the project tempo. To synchronize the loop speed with the project tempo, move the Rate to the far left, and set a note or bar value.
You can create faster rhythmic note values by clicking between two points and setting the new time values—which result from the division that occurs—to a value of 12.5%, for example.
Create kick drums with a self-oscillating filter and the Vector Envelope in ES2
Electronic kick drum sounds are often created with modulated, self-oscillating filters. This approach can also be taken with the ES2, particularly when the Vector Envelope is used for filter modulation. An advantage of the Vector Envelope, in comparison with conventional ADSR envelopes, is its ability to define and provide two independent decay phases. The distortion effect applies the right amount of drive without sacrificing the original sonic character of the drum sound.
Note: To make the setting really punchy, you must activate Flt Reset, because all oscillators are switched off in this setting, and the filter needs a little time to start oscillating. At the start of each note, Flt Reset sends a very short impulse to the filter—making it oscillate from the outset.
By tweaking the Vector Kick setting you can create any dance-floor kick drum sound you can think of.
In Logic Pro, change the following parameters to create sound variations:
Filter 2 slopes: 12 dB, 18 dB, 24 dB
Distortion: Intensity and Soft or Hard
Envelope 3 Decay Time: (D)
Vector Envelope Time 1 > 2: preset to 9.0 ms
Vector Envelope Time 2 > 3: preset to 303 ms
Vector Time Scaling
Create percussive synthesizer and bass sounds with two filter decay phases in ES2
As with the Vector Kick setting, the Vector Perc Synth setting uses the Vector Envelope to control the filter cutoff frequency, with two independently adjustable decay phases. This would not be possible with a conventional ADSR envelope generator.
In Logic Pro, try creating further percussive synthesizers and basses by varying these parameters:
Vector Envelope Time 1 > 2 (= Decay 1)
Vector Envelope Time 2 > 3 (= Decay 2)
Vector Time Scaling
Points 1, 2, and 3 (= Cutoff Frequency) in the Planar Pad
Waveforms (choosing other waveforms)