Motion User Guide
- Welcome
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- Publish filter parameters to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to tracking
- How does motion tracking work?
- Motion tracking behavior types
- Analyze motion in a clip
- Stabilize a shaky clip
- Unstabilize a clip
- Use a range of frames for analysis
- Load existing tracking data
- Track shapes, masks, and paint strokes
- Track a filter’s position parameter
- Adjust onscreen trackers
- Save tracks to the Library
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- Intro to preferences and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
3D text Placement controls in Motion
Many material layers use graphic images with fixed dimensions that are “mapped” to the 3D text object—for example, the pattern of a fabric substance or the scratches of a distress layer. When a material layer uses a mapped image, Placement controls become available at the bottom of that layer’s section in the Appearance pane of the Text Inspector. You can use these controls to set how the image is mapped onto the text object.
If you have multiple material layers—each using a different mapped image—you can adjust each layer’s Placement controls independently. For example, for a material made of a wood substance and a scratched distress layer, you can rotate the orientation of the wood grain one way, and then rotate the orientation of scratches the other way.
You can also adjust the orientation of multiple material layers at once using a shared set of Placement controls. For example, you can rotate the wood grain and the scratches as a group, in the same direction. The Shared Placement controls, located in the Options section of the Appearance pane (above the material layers controls), become available when you designate the placement for one or more material layers as Shared.
The Options section of the Appearance pane also has a set of Global Placement controls you can use to randomize the placement of any textures applied in any material layer.
Independent Placement controls
These controls appear at the bottom of each material layer in the Appearance pane that uses a texture or image. To see all the controls, click the disclosure triangle.
Placement: A pop-up menu to set whether the image or texture is mapped to the 3D text object independently of other material layers or in combination with other material layers. There are two options:
Independent: Activates controls (described below) for adjusting the position, scale, and rotation of this material layer’s image or texture.
Shared: Disables the Placement controls for this material layer, and enables Shared Placement controls in the Options section of the Appearance pane. Use the Shared Placement controls (described in the next section below) to adjust the position, scale, and rotation of this material layer’s image or texture, as well as those of any other material layers set to Shared.
Place On: A pop-up menu to choose whether to apply the image or texture once to the entire text object, or to apply it individually to each glyph (character).
Side Placement: A pop-up menu to set how the mapped image or texture is applied to the sides of the text object. Choose one of the following options:
Normal: The image or texture is mapped to the front of the text object as well as to the side.
Turn 90°: The image or texture is mapped to the front of the text object; the same image is mapped to side the of text object, but is rotated by 90 degrees.
Stretch From Side: The image or texture is mapped to the front of the text object, and to the side, and the pixels on the edge are repeated, so that the pattern appears to be stretched over the sides of the text object.
Position: Value sliders to offset the location where the image or texture is mapped to the object.
Scale: A slider to adjust the image or texture being mapped. Click the disclosure triangle to reveal separate X and Y scale sliders and the Scale With Font Size checkbox (described below).
Scale With Font Size: A checkbox (visible when you click the Scale disclosure triangle) that, when selected, causes the size of the applied image or texture to change proportionally whenever you modify the font size of the text object.
Rotation: A dial to rotate the mapped image or texture around the Z axis. Click the disclosure triangle to reveal separate dials for rotating around the X, Y, and Z axes.
Shared Placement controls
These controls appear in the Options section of the Inspector when one or more material layers are set to Shared placement. These controls are identical to the controls described in the Independent Placement controls above. Adjusting these controls adjusts the placement (position, scale, rotation, and so on) of all material layers set to Shared placement.
Global Placement controls
These settings modify all images that are affected by placement controls, independent or shared.
Randomize: A pop-up menu to apply randomly generated variations of the pattern placement on the different facets of the 3D text object. Choose an option from the pop-up menu to limit the randomness to just the sides, just the front and back, or to all facets.
Random Seed: A control to choose a different random number to change the random pattern placement. Click the button to the right of the seed value to have Motion select a random number, or enter your own number directly into the text field.