Logic Pro User Guide for Mac
- Welcome
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- What’s new in Logic Pro for Mac 11.1
- What’s new in Logic Pro for Mac 11
- What’s new in Logic Pro for Mac 10.8
- What’s new in Logic Pro for Mac 10.7.8
- What’s new in Logic Pro for Mac 10.7.5
- What’s new in Logic Pro 10.7.3
- What’s new in Logic Pro 10.7
- What’s new in Logic Pro 10.6
- What’s new in Logic Pro 10.5
- What’s new in Logic Pro 10.4
- What’s new in Logic Pro 10.3
- What’s new in Logic Pro 10.2
- What’s new in Logic Pro 10.0
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- What is Logic Pro for Mac?
- Logic Pro project basics
- Use menu commands and key commands
- Use the complete set of Logic Pro features
- Undo and redo edits
- Manage Logic Pro content
- How to get help
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- Projects overview
- Create projects
- Open projects
- Save projects
- Delete projects
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- Play a project
- Set the playhead position
- Control playback with the transport buttons
- Use transport shortcut menus
- Use transport key commands
- Customize the control bar
- Change the LCD display mode in Logic Pro for Mac
- Monitor and reset MIDI events
- Use the cycle area
- Use the Chase Events function
- Use Apple Remote to control Logic Pro
- Use Logic Remote to control Logic Pro projects
- Preview projects in the Finder
- Close projects
- View project information
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- Tracks overview
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- Create tracks
- Create tracks using drag and drop
- Create tracks using existing channel strips
- Assign tracks to different channel strips
- Choose the default region type for software instrument tracks
- Select tracks
- Duplicate tracks
- Rename tracks
- Change track icons
- Change track colors
- Reorder tracks
- Zoom tracks
- Replace or double drum sounds
- Control timing with the groove track
- Use selection-based processing
- Edit track parameters
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- Overview
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- Before recording software instruments
- Play software instruments
- Record software instruments
- Record additional software instrument takes
- Overdub software instrument recordings
- Spot erase software instrument recordings
- Use Note Repeat
- Replace software instrument recordings
- Record to multiple software instrument tracks
- Record multiple MIDI devices to multiple tracks
- Record software instruments and audio simultaneously
- Use step input recording techniques
- Record MIDI messages from another music app
- Route MIDI internally to software instrument tracks
- Use the metronome
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- Arranging overview
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- Regions overview
- Select regions
- Select parts of regions
- Cut, copy, and paste regions
- Move regions
- Add or remove gaps
- Delay region playback
- Loop regions
- Repeat regions
- Resize regions
- Mute and solo regions
- Time stretch regions
- Reverse audio regions
- Split regions
- Demix MIDI regions
- Join regions
- Create regions in the Tracks area
- Change the gain of audio regions in the Tracks area
- Normalize audio regions in the Tracks area
- Create aliases of MIDI regions
- Convert repeated MIDI regions to loops
- Change the color of regions
- Convert a MIDI region into a pattern region in Logic Pro for Mac
- Replace a MIDI region with a Session Player region in Logic Pro for Mac
- Convert audio regions to samples for a sampler instrument
- Rename regions
- Delete regions
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- Chords overview
- Add and delete chords
- Select chords
- Cut, copy, and paste chords
- Move and resize chords
- Loop chords on the Chord track
- Transpose chords
- Edit chords
- Work with chord groups
- Use chord progressions
- Change the chord rhythm
- Choose which chords a Session Player region follows
- Analyze the key signature of a range of chords
- Extract vocal and instrumental stems with Stem Splitter
- Create groove templates
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- Overview
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- Add notes
- Select notes
- Snap items to the grid
- Move notes
- Copy notes
- Change the pitch of notes
- Resize notes
- Edit note velocity
- Quantize the timing of notes
- Quantize the pitch of notes
- Change note articulations
- Lock the position of events
- Mute notes
- Change note color
- View note labels
- Delete notes
- Time stretch notes
- View multiple MIDI regions
- Split chords
- Automation/MIDI area in the Piano Roll Editor
- Open other editors
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- Session Players overview
- The Session Player Editor
- Choose a Session Player type and style
- Chords and Session Players
- Choose Session Player presets
- Regenerate a Session Player performance
- Follow rhythm of chords and other tracks
- Work with Drummer multi-channel kits
- Convert Session Player regions into MIDI or pattern regions
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- Logic Pro for Mac advanced editors overview
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- Audio File Editor overview
- Play audio files in the Audio File Editor
- Navigate audio files in the Audio File Editor
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- Audio File Editor edit commands
- Edit audio files with transient markers
- Use the Audio File Editor Pencil tool
- Trim or silence audio files
- Remove DC offset
- Set audio file levels
- Normalize audio files
- Fade audio files
- Reverse audio and invert phase
- Audio File Editor Loop commands
- Undo Audio File Editor edits
- Backup audio files
- Use an external sample editor
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- Mixing overview
- Set channel strip input format
- Set channel strip pan or balance positions
- Mute and solo channel strips
- Reorder channel strips in the Mixer
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- Plug-ins overview
- Add, remove, move, and copy plug-ins
- Search for plug-ins in the Mixer
- Insert a plug-in on a track using drag and drop
- Activate plug-ins on inactive channel strips
- Use the Channel EQ
- Work in the plug-in window
- Work with plug-in settings
- Work with plug-in latencies
- Work with Audio Units in Logic Pro for Mac
- Support for ARA 2 compatible plug-ins
- Use MPE with software instruments
- Use the Plug-in Manager
- Work with channel strip settings
- Surround panning
- Use the I/O Labels window
- Undo and redo Mixer and plug-in adjustments
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- Smart Controls overview
- Show Smart Controls for master effects
- Choose a Smart Control layout
- Automatic MIDI controller assignment
- Map screen controls automatically
- Map screen controls
- Edit mapping parameters
- Use parameter mapping graphs
- Open the plug-in window for a screen control
- Rename a screen control
- Use articulation IDs to change articulations
- Assign hardware controls to screen controls
- Compare Smart Control edits with saved settings
- Use the Arpeggiator
- Automate screen control movements
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- Live Loops overview
- Start and stop cells
- Work with Live Loops cells
- Change loop settings for cells
- How the Live Loops grid and Tracks area interact
- Edit cells
- Edit scenes
- Work in the Cell Editor
- Bounce cells
- Record a Live Loops performance
- Change Live Loops grid settings
- Control Live Loops with other devices
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- Global changes overview
- Control transposition with the Pitch Source parameter
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- Tempo overview
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- Smart Tempo overview
- Use free tempo recording
- Choose the Project Tempo mode
- Choose the Flex & Follow setting
- Use Smart Tempo with multitrack audio
- Work in the Smart Tempo Editor
- Improve the tempo analysis using hints
- Correct tempo analysis results using beat markers
- Protect Smart Tempo edits by locking a range
- Match audio recordings to the project tempo
- Match the tempo to an audio region
- Use audio file tempo information
- Record tempo changes
- Use the Tempo Interpreter
- Use the tempo fader
- Control project volume
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- Overview
- Add notes
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- Part box overview
- View score symbols
- Select score symbols
- Add notes and rests
- Add notes and symbols to multiple regions
- Add key and time signature changes
- Change the clef sign
- Add dynamic marks, slurs, and crescendi
- Change note heads
- Add symbols to notes
- Add trills, ornaments, and tremolo symbols
- Add sustain pedal markings
- Add chord symbols
- Add chord grids and tablature symbols
- Add bar lines, repeats, and coda signs
- Add page and line break symbols
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- Select notes
- Move and copy notes
- Change note pitch, duration, and velocity
- Change note articulations
- Quantize the timing of notes
- Restrict note input to the current key
- Control how ties are displayed
- Add and edit tuplets
- Override display quantization using tuplets
- Add grace notes and independent notes
- Delete notes
- Use automation in the Score Editor
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- Staff styles overview
- Assign staff styles to tracks
- Staff Style window
- Create and duplicate staff styles
- Edit staff styles
- Edit staff, voice, and assign parameters
- Add and delete staffs or voices in the Staff Style window in Logic Pro for Mac
- Copy staffs or voices in the Staff Style window in Logic Pro for Mac
- Copy staff styles between projects
- Delete staff styles
- Assign notes to voices and staffs
- Display polyphonic parts on separate staffs
- Change the staff assignment of score symbols
- Beam notes across staffs
- Use mapped staff styles for drum notation
- Predefined staff styles
- Share a score
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- Key commands overview
- Browse, import, and save key commands
- Assign key commands
- Copy and print key commands
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- Global Commands
- Global Control Surfaces Commands
- Various Windows
- Windows Showing Audio Files
- Main Window Tracks and Various Editors
- Various Editors
- Views Showing Time Ruler
- Views Showing Automation
- Main Window Tracks
- Live Loops Grid
- Mixer
- MIDI Environment
- Piano Roll
- Score Editor
- Event Editor
- Step Editor
- Step Sequencer
- Project Audio
- Audio File Editor
- Smart Tempo Editor
- Library
- Sampler
- Drum Machine Designer
- Step Input Keyboard
- Smart Controls
- Tool Menu
- Control Surface Install Window
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- Logic Pro projects
- Various windows
- Controller Assignments window
- Control bar
- Tracks area
- Global tracks
- Automation
- Live Loops grid
- Mixer
- MIDI Environment
- Piano Roll Editor
- Score Editor
- Event List
- Step Editor
- Step Sequencer
- Flex Time
- Audio File Editor
- Smart Tempo Editor
- Surround Panner
- Channel EQ
- Space Designer
- Sampler
- Touch Bar shortcuts
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- Working with your control surface
- Connect control surfaces
- Add a control surface to Logic Pro for Mac
- Automatic assignment for USB MIDI controllers
- Grouping control surfaces
- Control Surfaces settings overview
- Modal dialog display
- Tips for using your control surface
- Supported control surfaces
- Software and firmware for Logic Pro for Mac
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- Environment overview
- Common object parameters
- Customize the Environment
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- Fader objects overview
- Use fader objects
- Play back fader movements
- Work with object groups
- Fader styles
- Fader functions: MIDI events
- Fader functions: range, value as
- Fader functions: filter
- Vector fader
- Special faders overview
- Cable switchers
- Meta event faders
- SysEx faders
- Work with SysEx messages
- Special functions
- Ornament objects
- MMC record buttons
- Keyboard objects
- Monitor objects
- Channel splitter object
- Physical input objects
- Physical input objects
- MIDI click objects
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- Use MIDI plug-ins
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- Arpeggiator overview
- Arpeggiator control parameters
- Note order parameters overview
- Note order variations
- Note order inversions
- Arpeggiator pattern parameters overview
- Use Live mode
- Use Grid mode
- Arpeggiator options parameters
- Arpeggiator keyboard parameters
- Use keyboard parameters
- Assign controllers
- Modifier controls
- Note Repeater controls
- Randomizer controls
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- Use Scripter
- Use the Script Editor
- Scripter API overview
- MIDI processing functions overview
- HandleMIDI function
- ProcessMIDI function
- GetParameter function
- SetParameter function
- ParameterChanged function
- Reset function
- JavaScript objects overview
- Use the JavaScript Event object
- Use the JavaScript TimingInfo object
- Use the Trace object
- Use the MIDI event beatPos property
- Use the JavaScript MIDI object
- Create Scripter controls
- Transposer controls
- Record MIDI to Track
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- Alchemy overview
- Alchemy interface overview
- Alchemy Name bar
- Alchemy file locations
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- Alchemy source overview
- Source master controls
- Import browser
- Source subpage controls
- Source filter controls
- Source filter use tips
- Source elements overview
- Additive element controls
- Additive element effects
- Spectral element controls
- Spectral element effects
- Pitch correction controls
- Formant filter controls
- Granular element controls
- Sampler element controls
- VA element controls
- Wide unison mode
- Source modulations
- Morph controls
- Alchemy master voice section
- Alchemy Extended parameters
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- ES2 overview
- ES2 interface overview
- ES2 integrated effects processor controls
- Use ES2 in Surround mode
- Extended parameters
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- Sample Alchemy overview
- Interface overview
- Add source material
- Edit mode
- Play modes
- Source overview
- Synthesis modes
- Granular controls
- Additive effects
- Additive effect controls
- Spectral effect
- Spectral effect controls
- Filter module
- Lowpass, bandpass, and highpass filters
- Comb PM filter
- Downsampler filter
- FM filter
- Envelope generators
- Mod Matrix
- Modulation routing
- Motion mode
- Trim mode
- More menu
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- Sculpture overview
- Sculpture interface
- Global parameters
- Amplitude envelope parameters
- Use the Waveshaper
- Filter parameters
- Output parameters
- Use surround range and diversity
- Define MIDI controllers
- Extended parameters
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- Studio Piano
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- Ultrabeat overview
- Ultrabeat interface
- Synthesizer section overview
- Filter section controls
- Distortion circuit controls
- Glossary
- Copyright
Surround Panner parameters in Logic Pro for Mac
In Logic Pro for Mac, the Surround Panner provides controls to position a source signal in the surround field.
Surround field
A circular grid, comprising four concentric circles divided into eight 45-degree segments, represents the surround field from above with the listener in the center facing forward.
When you use a surround format with overhead channels, you can select one of two modes, Planar or Spherical. Each mode provides a different visualization of the surround field, which also results in a different signal distribution when you move the puck around.
Planar: A flat circular plane shows the panning position, referencing only the left, right, front, and back positions. This is the default display for surround formats without height channels.
Note: Moving the puck to the center increases the diversity to a maximum value of 1. The source signal now plays through all speakers. In surround formats with height channels, the sound is also played through the height speakers, even if the Elevation value is set to 0.
Spherical: A circle representing a dome shape viewed from above can also indicate the height position of the sound source.
Note: Moving the puck to the center increases the elevation value to a maximum of 90°. The source signal now plays through all height speakers but none of the ear-level speakers.
Speaker icons
A number of speaker icons surround the circular grid. Each speaker represents an output channel, such as left (L), center (C), right (R), or left surround (Ls). Blue speakers represent ear-level channels, and green speakers represent overhead channels. The number of speaker icons and their position is determined by the surround format selected in the Audio project settings. See Overview of surround formats.
Click a speaker to turn the respective output channel on (solid) or off (outline). This signal is then distributed to the remaining speaker channels, thus changing the surround output format. Turning off a speaker icon on the Surround Balancer only mutes that speaker channel without changing the surround output format.
Note: The LFE channel has no corresponding speaker icon.
Center and LFE level offset
You can apply a level offset to the center channel and LFE channel (ranging from +6 dB to –82 dB) or mute them completely. Drag the slider or field to adjust the level (Shift-drag for finer resolution), or double-click a field and enter a value numerically.
Center Level slider: Adjust the level of the center channel. The controls are inactive if the center speaker icon is turned off.
LFE Level slider: Adjust the level of the LFE channel. The abbreviation stands for Low Frequency Enhancement or Low Frequency Effects, as the LFE output is most commonly sent to a subwoofer.
Tip: If you want only low frequency signals to reach the LFE channel, insert a Channel EQ in multi-mono mode into the surround master channel strip. Use this to control the LFE (or subwoofer) output. A lowpass cutoff frequency of 120 Hz is standard for most surround apps. See Configure multi-mono effects.
Pan puck with diversity and angle display
The dot in the surround field, the pan puck, represents the position of the sound source on that channel strip relative to the listening position (in the center of the surround field). Drag the pan puck to position the sound source and, therefore, determine the signal routing. Moving the puck toward a speaker icon increases the level sent to that output channel.
If the input format is mono or stereo, the surround field has a dark ring around the circular grid, showing a green line that can span from a dot to a full 360-degree circle. It corresponds to the position of the pan puck and shows the angle (the position in the 360-degree surround field) and the diversity. The diversity is 0 if the pan puck is placed directly at a speaker icon, which means the sound source is only routed to that speaker channel. When you move the puck toward the center, the outer ring expands, indicating to what other speaker channel the sound source is routed.
You can modify the movement of the blue dot with these functions:
Press and hold the Command key while moving the puck to lock the diversity value.
Press and hold the Control and Command keys while moving the puck to lock the angle value.
Option-click the green puck to reset the angle and diversity values.
Note: A Stereo channel strip shows two rings, one for the left channel (blue) and one for the right channel (green) of the sound source.
Numeric values
In addition to moving the pan puck, you can adjust the numeric values of the following parameters by dragging the field or double-clicking it and entering a numeric value. The position of the puck changes accordingly.
Angle: Change the circular position of the puck and, therefore, the position of the sound source in the surround field relative to the listening position.
Diversity: With a value of 0, the pan puck is positioned at the outer ring, routing the sound source only to that speaker channel (or two adjacent speakers). Increasing the value routes the sound source to more adjacent speakers indicated by the outer ring. The maximum value is 1, also called super mono, when a sound source is playing through all speakers.
Amount: If the format of the channel strip is surround, the Amount parameter is shown instead of the Diversity parameter. Increasing the number from its default 0.00 value (the unaltered surround signal) moves the puck toward a speaker (depending on the angle value), reducing the signal level of the opposite speaker channels.
Elevation: Adjust the position of the sound source between ear-level speaker channels (0°) and height speaker channels (90°). The parameter is only available if the current surround format has height speakers.
Note: You have to select the Spherical button to get a visual representation of the height position.
Spread: This parameter is only available if the format of the channel strip is stereo. It determines how wide the left and right channels are spread apart (similar to stereo width). A value of 0° folds both channels into mono; 90° would be a typical stereo spread between a left and right speaker. A maximum of 180° would put the stereo signal in the left mid and right mid channels with an angle of 0°. A negative value represents a left-right channel swap.
Separation parameters
The Surround Panner shows the Separation On/Off button with three parameters. These controls are not available for surround channel strips or if you’ve selected a surround format with height channels. When the Separation button is turned on, the three parameters become active, and an orange separation frame appears in the surround field.
Drag the corners or edges of this separation frame to change its shape or edit its corresponding numeric values. As you decrease these parameters from their default values of 1.00, the separation frame changes (to a trapezoid or rectangle) in the surround field, providing a visual representation of how changes in these values affect the surround panning. Option-click the value field for each parameter to reset them to their default values.
Separation is similar to cross-feed between a speaker pair. For example, with a maximum separation value of 1 between the left and right output channels, a signal routed to the left output channel only plays through the left speaker, and signals routed to the right output channel only play through the right speaker. Reducing the separation value spreads the signals from the original output channels to the opposite speaker channels. With a separation value of 0, signals routed individually to the left and right output channels are playing equally on both speakers.
Separation XF: Applies to the Left and Right (front) channels. Reducing the XF value from 1.00 down to 0.00 mixes the right signal into the left channel, and vice versa, until both channels output the same signal.
Separation XR: Applies to the Left and Right Surround (rear) channels. Reducing the XR value from 1.00 down to 0.00 mixes the right surround signal into the left surround channel, and vice versa, until both channels output the same signal.
Separation Y: Affects the mix relationship of the front and rear channels (in front of or behind the listening position). It mixes the Left/Left Surround and Right/Right Surround channels. When the Y value is set to 0.00, the front and rear channels output the same signal.
Note: In 7.1 ITU surround formats, the separation of Left Middle and Right Middle is determined by the average separation value of the front and rear channels.
Legacy controls
The following options appear only in projects mixed in surround and saved in Logic Pro versions 8.x to 9.1.6.
Level Compensation pop-up menu: Select the surround pan law for stereo-to-surround and mono-to-surround channels.
Unity gain at speaker: The default setting for mono-to-surround and stereo-to-surround channels. All new projects and projects imported from Logic Pro 9.1.7 or later follow this pan law.
A mono signal panned hard left of a stereo output with X dB gain will do the same if panned hard left with a mono-to-surround panner. A stereo signal panned hard left and right with X dB gain will do the same if panned hard left and right with a stereo-to-surround panner.
Unity gain at mid-point: This was the default setting used for Logic Pro versions 9.1.4 to 9.1.6. Projects imported from these Logic Pro versions will adopt the Legacy pan law. You can choose a different pan law from a dialog or this pop-up menu.
Legacy (Pre Logic 9.1.4): This was the default setting used for Logic Pro versions 8.x to 9.1.3. Projects imported from these Logic Pro versions will adopt the Legacy pan law. You can choose a different pan law from a dialog or this pop-up menu.