
ChromaVerb room types in MainStage
The chosen room type defines the basic color of the reverb and determines the ranges in which controls operate. It also sets the absorption characteristics of the space and determines how the Size, Reverb Color, Density, and other parameters behave.
Room Type | Description | ||||||||||
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Room | Natural-sounding room with a rapid build-up of dense reflections. | ||||||||||
Chamber | A punchy reverb that emulates a small to medium room. It has a fast attack and high echo density with low coloration. | ||||||||||
Concert Hall | A large space with long delays in the initial sound, a slow build, minimal high end response, and moderate diffusion build. | ||||||||||
Theater | A medium to large dry room with medium reflection density. | ||||||||||
Synth Hall | Wider than the Room model with the sparsest reflections of all room types. | ||||||||||
Digital | A medium room with midrange reflection density. It has a slower attack than the Room model. The decay is brighter and creates a lush-sounding chorus-like reverb. It has a dense reverb tail, with extended high and low response. | ||||||||||
Dark Room | A small to medium sized, dark sounding, less dense room reverb. | ||||||||||
Dense Room | A small room with a dense reflection pattern that builds very quickly. | ||||||||||
Smooth Space | Smooth sounding reverb that emulates a medium size space. | ||||||||||
Vocal Hall | A medium to large, smooth vocal hall with a midrange number of reflections. | ||||||||||
Reflective Hall | A medium to large, highly reflective hall reverb with a low reflection density. | ||||||||||
Airy | A large space with sparse reflections. | ||||||||||
FX - Strange Room | A medium space with midrange reflection density and a distinct color. | ||||||||||
FX - Bloomy | A large space reverb with moderate reflection density that creates blooming decays. |