Intro to Space Designer in Final Cut Pro for Mac
Space Designer is a convolution reverb effect. You can use it to place your audio signals in exceptionally realistic re-creations of real-world acoustic environments.
Space Designer generates reverb by convolving, or combining, an audio signal with an impulse response (IR) reverb sample. An impulse response is a recording of a room’s reverb characteristics—or, to be more precise, a recording of all reflections in a given room, following an initial signal spike. The actual impulse response file is a standard audio file.
To understand how this works, imagine a situation where Space Designer is used on a vocal clip. An IR recorded in an actual opera house is loaded into Space Designer. This IR is convolved with your vocal clip, placing the singer inside the opera house.
Convolution can be used to place your audio signal inside any space, including a speaker cabinet, a plastic toy, a cardboard box, and so on. All you need is an IR recording of the space.
In addition to loading impulse responses, Space Designer includes an on-board impulse response synthesis facility. This enables you to create completely unique effects, particularly when the synthesized IR doesn’t represent a real space.
Space Designer also offers features such as envelopes, filters, EQ, and stereo/surround balance controls, which provide precise control over the dynamics, timbre, and length of the reverberation.
Space Designer can operate as a mono, stereo, true stereo (meaning each channel is processed discretely), or surround effect.
Automation and Space Designer
Space Designer cannot be fully automated—unlike most other Logic effects. This is because Space Designer needs to reload the impulse response and recalculate the convolution before audio can be routed through it.
You can, however, record, edit, and play back any movement of the following Space Designer parameters: