Logic Pro User Guide for iPad
- What’s new in Logic Pro 1.1
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- What is Logic Pro?
- Working areas
- Work with function buttons
- Work with numeric values
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- Intro to tracks
- Create tracks
- Create tracks using drag and drop
- Choose the default region type for a software instrument track
- Select tracks
- Duplicate tracks
- Reorder tracks
- Rename tracks
- Change track icons
- Change track colors
- Use the tuner on an audio track
- Show the output track in the Tracks area
- Delete tracks
- Edit track parameters
- Start a Logic Pro subscription
- How to get help
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- Intro to recording
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- Before recording software instruments
- Record software instruments
- Record additional software instrument takes
- Record to multiple software instrument tracks
- Record multiple MIDI devices to multiple tracks
- Record software instruments and audio simultaneously
- Merge software instrument recordings
- Spot erase software instrument recordings
- Replace software instrument recordings
- Capture your most recent MIDI performance
- Use the metronome
- Use the count-in
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- Intro to arranging
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- Intro to regions
- Select regions
- Cut, copy, and paste regions
- Move regions
- Remove gaps between regions
- Delay region playback
- Trim regions
- Loop regions
- Repeat regions
- Mute regions
- Split and join regions
- Stretch regions
- Separate a MIDI region by note pitch
- Bounce regions in place
- Change the gain of audio regions
- Create regions in the Tracks area
- Convert a MIDI region to a Drummer region or a pattern region
- Rename regions
- Change the color of regions
- Delete regions
- Create fades on audio regions
- Access mixing functions using the Fader
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- Intro to Step Sequencer
- Use Step Sequencer with Drum Machine Designer
- Record Step Sequencer patterns live
- Step record Step Sequencer patterns
- Load and save patterns
- Modify pattern playback
- Edit steps
- Edit rows
- Edit Step Sequencer pattern, row, and step settings in the inspector
- Customize Step Sequencer
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- Effect plug-ins overview
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- Instrument plug-ins overview
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- ES2 overview
- Interface overview
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- Modulation overview
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- Vector Envelope overview
- Use Vector Envelope points
- Use Vector Envelope solo and sustain points
- Set Vector Envelope segment times
- Vector Envelope XY pad controls
- Vector Envelope Actions menu
- Vector Envelope loop controls
- Vector Envelope release phase behavior
- Vector Envelope point transition shapes
- Use Vector Envelope time scaling
- Use the Mod Pad
- Modulation source reference
- Via modulation source reference
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- Sample Alchemy overview
- Interface overview
- Add source material
- Save a preset
- Edit mode
- Play modes
- Source overview
- Synthesis modes
- Granular controls
- Additive effects
- Additive effect controls
- Spectral effect
- Spectral effect controls
- Filter module
- Low and highpass filter
- Comb PM filter
- Downsampler filter
- FM filter
- Envelope generators
- Mod Matrix
- Modulation routing
- Motion mode
- Trim mode
- More menu
- Sampler
- Copyright
Digital synthesizers
Modern digital synthesizers featuring variable polyphony, memory, and completely digital sound generation systems follow a semi-polyphonic approach. The number of voices that these instruments are able to generate, however, no longer depends on the number of built-in monophonic synthesizers. Rather, polyphony depends entirely on the performance capability of the computers that power them.
The rapid developments in the digital world are best illustrated by the following example. The first program that emulated sound generation entirely by means of a computer was Music I, authored by the American programmer Max Mathew. Invented in 1957, it ran on a university mainframe, an exorbitantly expensive IBM 704. Its sole claim to fame was that it could compute a triangle wave, although doing it in real time was beyond its capabilities.
This lack of capacity for real-time performance is the reason why early digital technology was used solely for control and storage purposes in commercial synthesizers. Digital control circuitry debuted in 1971 in the form of the digital sequencer found in the Synthi 100 modular synthesizer—in all other respects an analog synthesizer—from the English company EMS. Priced out of reach of all but the wealthiest musicians, the Synthi 100 sequencer featured a total of 256 events.
Ever-increasing processor performance made it possible to integrate digital technology into parts of the sound generation engine itself. The monophonic Harmonic Synthesizer, manufactured by Rocky Mountain Instruments (RMI), was the first instrument to do so. This synthesizer had two digital oscillators, combined with analog filters and amplifier circuits.
The Synclavier, introduced in 1976 by New England Digital Corporation (NED), was the first synthesizer with completely digital sound generation. Instruments like the Synclavier were based on specialized processors that had to be developed by the manufacturers themselves. This development cost made the Synclavier an investment that few could afford.
An alternative solution was the use of general-purpose processors made by third-party computer processor manufacturers. These processors, especially designed for multiplication and accumulation operations—common in audio processing tasks—are called digital signal processors (DSPs). Peavey’s DPM-3, released in 1990, was the first commercially available synthesizer completely based on standard DSPs. The instrument was 16-note polyphonic and based mainly on three Motorola 56001 DSPs. It featured an integrated sequencer and sample-based subtractive synthesis, with factory presets and user-definable samples.
Another solution was to design synthesizers as a computer peripheral, rather than as a standalone unit. The growing popularity of personal computers from the early 1980s made this option commercially viable. Passport Soundchaser and the Syntauri alphaSyntauri were the first examples of this concept. Both systems consisted of a processor card with a standard musical keyboard attached to it. The processor card was inserted into an Apple II computer. The synthesizers were programmed via the Apple keyboard and monitor. They were polyphonic and had programmable waveforms, envelopes, and sequencers. Today’s sound cards, introduced in countless numbers since 1989, follow this concept.
Exploiting the ever-increasing processing power of today’s computers, the next evolutionary step for the synthesizer was the software synthesizer, which runs as an application on a host computer.
The sound card (or built-in audio hardware) is needed these days only for audio input and output. The actual process of sound generation, effects processing, recording, and sequencing is performed by your computer’s CPU—using the Logic Pro software and instrument collection.
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