
How subtractive synthesizers work
There are many approaches to sound creation with a synthesizer. See Other synthesis methods overview. There are also numerous differences between synthesizer models, but most follow a fundamentally similar architecture and signal flow that is based on subtractive synthesis principles.
According to legend, when Michelangelo was asked how he managed to carve David out of a block of stone, he replied, “I just cut away everything that doesn’t look like David.”
In essence, this is how subtractive synthesis works. You filter, or cut away, parts of the sound that you don’t want to hear. In other words, you subtract parts of the frequency spectrum, consisting of the fundamental tone and associated harmonics.
Subtractive synthesis assumes that an acoustic instrument can be approximated with a simple oscillator that can produce waveforms with different frequency spectrums. The signal is sent from the oscillator to a filter that represents the frequency-dependent losses and resonances in the body of the instrument. The filtered (or unfiltered) signal is shaped over time by the amplifier section of the synthesizer.
The distinctive timbre, intonation, and volume characteristics of a real instrument can theoretically be recreated by combining these components in a way that resembles the natural behavior of the instrument you are trying to emulate.
In reality, however, subtractive synthesizers aren’t perfect at emulating real-world instruments. No synthesized clarinet is going to be mistaken for a real clarinet—particularly when compared with sample playback instruments like Alchemy or Sampler, which are able to recreate real instruments far more convincingly by using multi-gigabyte sound libraries.
The true strength of subtractive synthesizers is that they offer a unique sound palette of their own.