Logic Pro User Guide for Mac
- Welcome
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- What’s new in Logic Pro for Mac 11.1
- What’s new in Logic Pro for Mac 11
- What’s new in Logic Pro for Mac 10.8
- What’s new in Logic Pro for Mac 10.7.8
- What’s new in Logic Pro for Mac 10.7.5
- What’s new in Logic Pro 10.7.3
- What’s new in Logic Pro 10.7
- What’s new in Logic Pro 10.6
- What’s new in Logic Pro 10.5
- What’s new in Logic Pro 10.4
- What’s new in Logic Pro 10.3
- What’s new in Logic Pro 10.2
- What’s new in Logic Pro 10.0
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- What is Logic Pro for Mac?
- Logic Pro project basics
- Use menu commands and key commands
- Use the complete set of Logic Pro features
- Undo and redo edits
- Manage Logic Pro content
- How to get help
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- Projects overview
- Create projects
- Open projects
- Save projects
- Delete projects
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- Play a project
- Set the playhead position
- Control playback with the transport buttons
- Use transport shortcut menus
- Use transport key commands
- Customize the control bar
- Change the LCD display mode in Logic Pro for Mac
- Monitor and reset MIDI events
- Use the cycle area
- Use the Chase Events function
- Use Apple Remote to control Logic Pro
- Use Logic Remote to control Logic Pro projects
- Preview projects in the Finder
- Close projects
- View project information
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- Tracks overview
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- Create tracks
- Create tracks using drag and drop
- Create tracks using existing channel strips
- Assign tracks to different channel strips
- Choose the default region type for software instrument tracks
- Select tracks
- Duplicate tracks
- Rename tracks
- Change track icons
- Change track colors
- Reorder tracks
- Zoom tracks
- Replace or double drum sounds
- Control timing with the groove track
- Use selection-based processing
- Edit track parameters
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- Overview
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- Before recording software instruments
- Play software instruments
- Record software instruments
- Record additional software instrument takes
- Overdub software instrument recordings
- Spot erase software instrument recordings
- Use Note Repeat
- Replace software instrument recordings
- Record to multiple software instrument tracks
- Record multiple MIDI devices to multiple tracks
- Record software instruments and audio simultaneously
- Use step input recording techniques
- Record MIDI messages from another music app
- Route MIDI internally to software instrument tracks
- Use the metronome
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- Arranging overview
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- Regions overview
- Select regions
- Select parts of regions
- Cut, copy, and paste regions
- Move regions
- Add or remove gaps
- Delay region playback
- Loop regions
- Repeat regions
- Resize regions
- Mute and solo regions
- Time stretch regions
- Reverse audio regions
- Split regions
- Demix MIDI regions
- Join regions
- Create regions in the Tracks area
- Change the gain of audio regions in the Tracks area
- Normalize audio regions in the Tracks area
- Create aliases of MIDI regions
- Convert repeated MIDI regions to loops
- Change the color of regions
- Convert a MIDI region into a pattern region in Logic Pro for Mac
- Replace a MIDI region with a Session Player region in Logic Pro for Mac
- Convert audio regions to samples for a sampler instrument
- Rename regions
- Delete regions
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- Chords overview
- Add and delete chords
- Select chords
- Cut, copy, and paste chords
- Move and resize chords
- Loop chords on the Chord track
- Transpose chords
- Edit chords
- Work with chord groups
- Use chord progressions
- Change the chord rhythm
- Choose which chords a Session Player region follows
- Analyze the key signature of a range of chords
- Extract vocal and instrumental stems with Stem Splitter
- Create groove templates
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- Overview
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- Add notes
- Select notes
- Snap items to the grid
- Move notes
- Copy notes
- Change the pitch of notes
- Resize notes
- Edit note velocity
- Quantize the timing of notes
- Quantize the pitch of notes
- Change note articulations
- Lock the position of events
- Mute notes
- Change note color
- View note labels
- Delete notes
- Time stretch notes
- View multiple MIDI regions
- Split chords
- Automation/MIDI area in the Piano Roll Editor
- Open other editors
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- Session Players overview
- The Session Player Editor
- Choose a Session Player type and style
- Chords and Session Players
- Choose Session Player presets
- Regenerate a Session Player performance
- Follow rhythm of chords and other tracks
- Work with Drummer multi-channel kits
- Convert Session Player regions into MIDI or pattern regions
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- Logic Pro for Mac advanced editors overview
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- Audio File Editor overview
- Play audio files in the Audio File Editor
- Navigate audio files in the Audio File Editor
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- Audio File Editor edit commands
- Edit audio files with transient markers
- Use the Audio File Editor Pencil tool
- Trim or silence audio files
- Remove DC offset
- Set audio file levels
- Normalize audio files
- Fade audio files
- Reverse audio and invert phase
- Audio File Editor Loop commands
- Undo Audio File Editor edits
- Backup audio files
- Use an external sample editor
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- Mixing overview
- Set channel strip input format
- Set channel strip pan or balance positions
- Mute and solo channel strips
- Reorder channel strips in the Mixer
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- Plug-ins overview
- Add, remove, move, and copy plug-ins
- Search for plug-ins in the Mixer
- Insert a plug-in on a track using drag and drop
- Activate plug-ins on inactive channel strips
- Use the Channel EQ
- Work in the plug-in window
- Work with plug-in settings
- Work with plug-in latencies
- Work with Audio Units in Logic Pro for Mac
- Support for ARA 2 compatible plug-ins
- Use MPE with software instruments
- Use the Plug-in Manager
- Work with channel strip settings
- Surround panning
- Use the I/O Labels window
- Undo and redo Mixer and plug-in adjustments
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- Smart Controls overview
- Show Smart Controls for master effects
- Choose a Smart Control layout
- Automatic MIDI controller assignment
- Map screen controls automatically
- Map screen controls
- Edit mapping parameters
- Use parameter mapping graphs
- Open the plug-in window for a screen control
- Rename a screen control
- Use articulation IDs to change articulations
- Assign hardware controls to screen controls
- Compare Smart Control edits with saved settings
- Use the Arpeggiator
- Automate screen control movements
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- Live Loops overview
- Start and stop cells
- Work with Live Loops cells
- Change loop settings for cells
- How the Live Loops grid and Tracks area interact
- Edit cells
- Edit scenes
- Work in the Cell Editor
- Bounce cells
- Record a Live Loops performance
- Change Live Loops grid settings
- Control Live Loops with other devices
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- Global changes overview
- Control transposition with the Pitch Source parameter
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- Tempo overview
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- Smart Tempo overview
- Use free tempo recording
- Choose the Project Tempo mode
- Choose the Flex & Follow setting
- Use Smart Tempo with multitrack audio
- Work in the Smart Tempo Editor
- Improve the tempo analysis using hints
- Correct tempo analysis results using beat markers
- Protect Smart Tempo edits by locking a range
- Match audio recordings to the project tempo
- Match the tempo to an audio region
- Use audio file tempo information
- Record tempo changes
- Use the Tempo Interpreter
- Use the tempo fader
- Control project volume
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- Overview
- Add notes
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- Part box overview
- View score symbols
- Select score symbols
- Add notes and rests
- Add notes and symbols to multiple regions
- Add key and time signature changes
- Change the clef sign
- Add dynamic marks, slurs, and crescendi
- Change note heads
- Add symbols to notes
- Add trills, ornaments, and tremolo symbols
- Add sustain pedal markings
- Add chord symbols
- Add chord grids and tablature symbols
- Add bar lines, repeats, and coda signs
- Add page and line break symbols
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- Select notes
- Move and copy notes
- Change note pitch, duration, and velocity
- Change note articulations
- Quantize the timing of notes
- Restrict note input to the current key
- Control how ties are displayed
- Add and edit tuplets
- Override display quantization using tuplets
- Add grace notes and independent notes
- Delete notes
- Use automation in the Score Editor
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- Staff styles overview
- Assign staff styles to tracks
- Staff Style window
- Create and duplicate staff styles
- Edit staff styles
- Edit staff, voice, and assign parameters
- Add and delete staffs or voices in the Staff Style window in Logic Pro for Mac
- Copy staffs or voices in the Staff Style window in Logic Pro for Mac
- Copy staff styles between projects
- Delete staff styles
- Assign notes to voices and staffs
- Display polyphonic parts on separate staffs
- Change the staff assignment of score symbols
- Beam notes across staffs
- Use mapped staff styles for drum notation
- Predefined staff styles
- Share a score
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- Key commands overview
- Browse, import, and save key commands
- Assign key commands
- Copy and print key commands
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- Global Commands
- Global Control Surfaces Commands
- Various Windows
- Windows Showing Audio Files
- Main Window Tracks and Various Editors
- Various Editors
- Views Showing Time Ruler
- Views Showing Automation
- Main Window Tracks
- Live Loops Grid
- Mixer
- MIDI Environment
- Piano Roll
- Score Editor
- Event Editor
- Step Editor
- Step Sequencer
- Project Audio
- Audio File Editor
- Smart Tempo Editor
- Library
- Sampler
- Drum Machine Designer
- Step Input Keyboard
- Smart Controls
- Tool Menu
- Control Surface Install Window
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- Logic Pro projects
- Various windows
- Controller Assignments window
- Control bar
- Tracks area
- Global tracks
- Automation
- Live Loops grid
- Mixer
- MIDI Environment
- Piano Roll Editor
- Score Editor
- Event List
- Step Editor
- Step Sequencer
- Flex Time
- Audio File Editor
- Smart Tempo Editor
- Surround Panner
- Channel EQ
- Space Designer
- Sampler
- Touch Bar shortcuts
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- Working with your control surface
- Connect control surfaces
- Add a control surface to Logic Pro for Mac
- Automatic assignment for USB MIDI controllers
- Grouping control surfaces
- Control Surfaces settings overview
- Modal dialog display
- Tips for using your control surface
- Supported control surfaces
- Software and firmware for Logic Pro for Mac
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- Environment overview
- Common object parameters
- Customize the Environment
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- Fader objects overview
- Use fader objects
- Play back fader movements
- Work with object groups
- Fader styles
- Fader functions: MIDI events
- Fader functions: range, value as
- Fader functions: filter
- Vector fader
- Special faders overview
- Cable switchers
- Meta event faders
- SysEx faders
- Work with SysEx messages
- Special functions
- Ornament objects
- MMC record buttons
- Keyboard objects
- Monitor objects
- Channel splitter object
- Physical input objects
- Physical input objects
- MIDI click objects
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- Use MIDI plug-ins
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- Arpeggiator overview
- Arpeggiator control parameters
- Note order parameters overview
- Note order variations
- Note order inversions
- Arpeggiator pattern parameters overview
- Use Live mode
- Use Grid mode
- Arpeggiator options parameters
- Arpeggiator keyboard parameters
- Use keyboard parameters
- Assign controllers
- Modifier controls
- Note Repeater controls
- Randomizer controls
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- Use Scripter
- Use the Script Editor
- Scripter API overview
- MIDI processing functions overview
- HandleMIDI function
- ProcessMIDI function
- GetParameter function
- SetParameter function
- ParameterChanged function
- Reset function
- JavaScript objects overview
- Use the JavaScript Event object
- Use the JavaScript TimingInfo object
- Use the Trace object
- Use the MIDI event beatPos property
- Use the JavaScript MIDI object
- Create Scripter controls
- Transposer controls
- Record MIDI to Track
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- Alchemy overview
- Alchemy interface overview
- Alchemy Name bar
- Alchemy file locations
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- Alchemy source overview
- Source master controls
- Import browser
- Source subpage controls
- Source filter controls
- Source filter use tips
- Source elements overview
- Additive element controls
- Additive element effects
- Spectral element controls
- Spectral element effects
- Pitch correction controls
- Formant filter controls
- Granular element controls
- Sampler element controls
- VA element controls
- Wide unison mode
- Source modulations
- Morph controls
- Alchemy master voice section
- Alchemy Extended parameters
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- ES2 overview
- ES2 interface overview
- ES2 integrated effects processor controls
- Use ES2 in Surround mode
- Extended parameters
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- Sample Alchemy overview
- Interface overview
- Add source material
- Edit mode
- Play modes
- Source overview
- Synthesis modes
- Granular controls
- Additive effects
- Additive effect controls
- Spectral effect
- Spectral effect controls
- Filter module
- Lowpass, bandpass, and highpass filters
- Comb PM filter
- Downsampler filter
- FM filter
- Envelope generators
- Mod Matrix
- Modulation routing
- Motion mode
- Trim mode
- More menu
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- Sculpture overview
- Sculpture interface
- Global parameters
- Amplitude envelope parameters
- Use the Waveshaper
- Filter parameters
- Output parameters
- Use surround range and diversity
- Define MIDI controllers
- Extended parameters
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- Studio Piano
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- Ultrabeat overview
- Ultrabeat interface
- Synthesizer section overview
- Filter section controls
- Distortion circuit controls
- Glossary
- Copyright
Alchemy additive element effects in Logic Pro for Mac
Source components are shown only in advanced view. Click the Advanced button to switch to advanced view, then click the A/B/C/D button to select the source you want to edit.
Three effects units are available in the lower half of the additive parameters shown in the source subpage. See Alchemy additive element controls in Logic Pro for Mac. These are not audio effects in the traditional sense; rather they provide ways to control entire groups of partials simultaneously. Each unit provides a different selection of effects. Unit 1 is devoted to amplitude effects, unit 2 to pitch effects, and unit 3 to panning effects.
The initial configuration of the effects units changes when you use the default preset and when you import a sample. A preset with initialized settings loads the Pulse/Saw module into unit 1. A sound with an imported sample loads the Harmonic module into unit 1.
Note: Some effects are included only for compatibility with older Alchemy versions. These effects are shown when a preset based on the older Alchemy architecture is loaded, but you cannot see, nor insert, these “legacy” effects in new presets or in presets designed for the new Alchemy architecture.
Additive effect 1 (amplitude) parameters
Additive effect on/off button: Enable or disable the additive effect unit.
WARNING: Turning off additive effects modules, particularly additive effect 1, can result in a significant level increase. It is best to turn down your amplifier or mixer levels to avoid signal spikes that may damage your speakers or hearing.
Additive effect 1 pop-up menu and field: Choose an effect type that is used to adjust the levels of different partial groups. Your choice determines the controls that are shown. Choosing None results in an equal volume level for all partials, which can sound extremely bright and harsh.
Harmonic: Allows you to set groups of partial levels.
Fundamental knob: Set the level of the fundamental tone and all partials above it. Set to zero to completely remove the fundamental tone. Set to 100% to hear the fundamental tone in isolation. Higher values tend to make the sound thicker.
Octaves knob: Set the level of the fundamental tone and all partials at whole octave intervals above it. Set to zero to completely remove harmonics 1, 2, 4, 8, 16, and so on, while boosting the levels of non-octave harmonics. Set to higher values to boost the levels of octave harmonics while reducing the levels of other harmonics.
Odd/Even knob: Set the balance between odd or even harmonics. Low values increase the level of odd-numbered partials (1, 3, 5, 7, and so on), making the sound more hollow. High values increase the level of even harmonics (retaining the fundamental tone: harmonic/partial 1) to make the sound brighter and sweeter.
Fifths knob: Set the level of the fundamental tone and all partials at fifth intervals (7 semitones) above it. Higher values boost harmonics 1, 3, 9, 27, and so on, with a corresponding reduction in the levels of other harmonics. Low values have the reverse effect and can make the sound more cutting and edgy.
Pulse/Saw: Scales partial levels to make higher partials softer than low partials. Loaded by default when no sample has been imported into the additive element of the source.
Pulse/Saw knob: Set the mix ratio between a pulse wave and a sawtooth wave, created by summing sine wave partials tuned to a harmonic series. Turn toward Pulse to mute even harmonics. Note that if one of the complex waveforms is used, the Pulse/Saw knob behaves differently.
Sync knob: Enable oscillator sync and set the pitch that the main oscillator is synchronized with.
Odd/Even knob: Set the balance between odd or even harmonics. Low values increase the level of odd-numbered partials 1, 3, 5, 7, and so on, making the sound more hollow. High values increase the level of even harmonics (retaining the fundamental tone: harmonic/partial 1) to make the sound brighter and sweeter.
Tone knob: Tilt the overall spectrum from flat to steeply angled, affecting the tonal color.
Saw+Noise: Saw wave with noise applied to the amplitude of harmonics.
Noise knob: Set the amount of noise applied to amplitudes of harmonics.
Rate knob: Set the rate at which the noise value is changed.
Smooth knob: Set a response that varies between an instant change at each new value through to a gradual ramp over the entire time period.
Tone knob: Tilt the overall spectrum from flat to steeply angled, affecting the tonal color.
Additive effect 2 (pitch) parameters
Additive effect on/off button: Enable or disable the additive effect unit.
Additive effect 2 pop-up menu and field: Choose an effect type that is used to adjust the tuning of different partial groups. Your choice determines the controls that are shown.
Beating: Allows a group of partials to be detuned to create beating effects as they move in and out of phase with adjacent partials or to add a clangorous, atonal character to a sound. The group of partials affected is defined by the Partial knob.
Amount knob: Set the amount of detuning for selected partials. The range of this knob is determined by the position of the Tuned knob.
Partial knob: Define the pattern of (groups of) partials affected. Set to 2 to limit the detuning affect to only partials 2, 4, 6, 8, and so on; set to 3 to apply detuning to only partials 3, 6, 9, 12, and so on. Higher values affect fewer partials, which in turn changes the impact of the Amount knob, making it more subtle.
Tuned knob: Set the range for the Amount knob. This knob behaves like a switch.
On: At the zero position, the selected partial is tuned down to the pitch of the second partial below. When the Amount knob is at 100%, the selected partial is unaffected.
Off: At the zero position, the selected partial is tuned down to the pitch of the second partial below. When the Amount knob is at 100%, the selected partial is tuned up to the pitch of the next partial above.
Stretch: Allows the tuning of partials to be stretched upward, sharpening upper partials while retaining the original fundamental tone pitch. This stretching of the harmonic series is typical of instruments that use vibrating strings or tines.
Amount knob: Stretch the tuning of all partials equally. Higher values increase the intervals between partials and shift higher partials upward. Lower values decrease the intervals between partials and shift higher partials downward. This is a quick way to tune upper partials without the need to manually edit partial pitch values in the additive editor. See Alchemy additive edit window in Logic Pro for Mac.
String knob: Stretch the tuning of higher partials more intensely than lower partials. Small increases can result in a subtle sweetening of the sound without altering its basic character. Larger increases can add an inharmonic, metallic, or bell-like quality to upper partials. Modulate this parameter with an envelope to add a plucked string type articulation to the start of a note.
Shift: An unusual frequency shifter type effect that moves all partials up or down by the same amount in hertz, thereby breaking the harmonic relationships between them. In a sound with a fundamental frequency of 220 Hz and a second harmonic an octave higher at 440 Hz, an upward frequency shift of 100 Hz results in partials at 320 Hz and 540 Hz, with the second partial no longer an octave higher than the first. This effect type can radically alter the harmonic structure, leading to inharmonicities and atonalities, in addition to a perceived change of the fundamental pitch.
Pitch knob: Set the amount of shift for the first harmonic. All subsequent partials are shifted by the same amount in hertz rather than in semitones because this would result in a simple pitch change. Defining the frequency shift in this way retains a consistent timbre as you play up and down the keyboard.
Freq knob: Define a static shift in hertz. Because the shift does not track the keyboard, the timbre of the resulting sound changes from note to note. When combined with another harmonic sound (in the VA section, for example), small shifts can create beating, chorus-type effects between the source elements.
Magnet: Allows you to shift the tunings of all partials toward a specified target pitch. This can lead to unusual effects and can result in dramatic transformations of the sound.
Amount knob: Specify the amount of pitch shift as a percentage. At 100%, all partials are set to the pitch determined by the Pitch knob. At 50%, all partials are moved halfway to the target pitch. Subtle use of this parameter can turn harmonic pitched sounds into atonal bell-like timbres, for example.
Pitch knob: Set the target pitch. All partials are shifted toward the target when the Amount knob is rotated. At low positions, partial pitches shift down. Toward 100%, partial pitches shift up. At 50%, high partial pitches shift down and low partial pitches shift up. Adjust the knob to balance the shift and to control the brightness of any atonal, inharmonic elements that may be introduced to the sound.
Noise: Applies noise to shift the tunings of partials. This can lead to chaotic effects.
Amount knob: Set the amount of noise applied to partials.
Rate knob: Set the rate at which the noise value is changed, with a smooth ramp of pitches between these points.
Smooth knob: Set a response that varies between an instant change at each new value through to a gradual ramp over the entire time period.
Min. Partial knob: Set the amount that noise affects low or high partials by specifying the minimum partial that is altered by the effect.
Additive effect 3 parameters
Additive effect on/off button: Enable or disable the additive effect unit.
Additive effect 3 pop-up menu and field: Choose an effect type that is used to process the output of the additive element.
Auto Pan: Modulates the pan positions of all partials from left to right in a regular pattern.
Amount knob: Set the depth of the stereo panning effect.
Rate knob: Set the speed of the stereo panning effect.
Ramp knob: Set the panning amount for lower partials. This can create a subtle widening of the sound, with less obvious left to right movement in the lowest partials.
Cycles knob: Set phase differences between partials. At zero, all partials are in-phase. Higher values lead to a finer, more subtle and complex effect.
Comb: Applies a comb filter to the output of the additive element.
Amount knob: Set the depth of the comb filter effect.
Damp knob: Set the duration of each dip (or notch) in the comb.
Freq knob: Set the frequency of the filter. The range is from 16 Hz to 20 kHz.
Feedback knob: Set the amount of feedback.
EQ: Applies an EQ to the output of the additive element. Crossover frequencies are centered at 120 Hz, 800 Hz, and 5000 Hz, with a one octave transition between bands.
Low knob: Set the amount of low frequency cut or boost.
Low Mid knob: Set the amount of lower mid frequency cut or boost.
High Mid knob: Set the amount of upper mid frequency cut or boost.
High knob: Set the amount of high frequency cut or boost.
Filter: Applies a continuously variable lowpass/highpass filter to the output of the additive element.
Amount knob: Set the depth of the filter effect.
LP - HP knob: Set the shape of the filter blending between a low pass, band pass, and high pass filter.
Cutoff knob: Set the cutoff frequency. The range is from 16 Hz to 20 kHz.
Res knob: Adjust the level of frequencies surrounding the cutoff frequency.
Spread: Modulates the pan positions of all partials to create a wide pseudo-stereo effect. Partials are panned left to right in a regular pattern, with every second partial position inverted.
Amount knob: Set the depth of the stereo panning effect.
Rate knob: Set the speed of the stereo panning effect.
Ramp knob: Set the panning amount for lower partials. This can create a subtle widening of the sound, with less obvious left to right movement in the lowest partials.
Cycles knob: Set phase differences between partials. At zero, all partials are in-phase. Higher values lead to a finer, more subtle and complex effect.
Strum: A filter that modulates the amplitudes of partials to create interesting effects, some of which can be reminiscent of guitar strumming.
Amount knob: Set the depth of the effect.
Partial knob: Select the partial (number) that you want to set to full amplitude. Modulating the partial number can create rhythmic melodic effects.
Release knob: Set the release (or decay) time for the selected partial. Shorter release times and slower modulation of the partial number can create strumming of partials.
Width knob: Set the number of partials in a range surrounding the selected partial.
Ripples: Applies a sine wave to the amplitude of partials, resembling waves or ripples in water.
Amount knob: Set the depth of the effect.
Group knob: Select a group of partials to be processed.
Period knob: Set the number of partials over which one full cycle of the sine wave is applied. For example, a value of 10 applies a sine wave shape over partials 1-10, 11-20, 21-30, and so on.
Phase knob: Set the phase of the sine wave. Modulate this with a ramp up LFO for smooth sound changes.