Motion User Guide
- Welcome
- What’s new
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to the Timeline
- Display or resize the Timing pane
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- Edit in the Timeline
- Move objects in the Timeline
- Distribute objects in the Timeline
- Trim objects in the Timeline
- Slip video layers in the Timeline
- Split objects in the Timeline
- Delete objects in the Timeline
- Copy and paste objects in the Timeline
- Group tracks in the Timeline
- Edit the group track in the Timeline
- Navigate in the Timeline
- Show and modify keyframes in the Timeline
- Edit in the mini-Timeline
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Use the Link behavior to control text strings
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to shapes, masks, and paint strokes
- Edit fill, outline, and feathering
- Keyframe shape control points
- Convert between shapes and masks
- Using filters and masks with shapes
- Copy shape styles
- Save custom shapes and shape styles
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a custom generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Adjustments filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sliced Scale filter
- Use the Sliced Scale filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- About filters and color processing
- Publish filter controls to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to exporting projects
- Export a QuickTime movie
- Export audio only
- Export a still image
- Export a still image to Pixelmator Pro
- Export an image sequence
- Export to Apple devices
- Export to email
- Export using Compressor
- Create share destinations
- Render settings
- View the status of shared items
- Share notifications
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- Intro to settings and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Magnetic Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright and trademarks
Distribute objects in the Timeline in Motion
Use the Distribute Layers command to instantly arrange objects one after the other, or to stagger objects by consistent time intervals. A uniform offset or overlap between objects makes it easy to create sequential animations, such as keyframed or behavior-based transitions, slide shows, and more—without having to manually position objects in the Timeline or Inspector.
Tip: When you distribute objects, the original duration of each object is preserved. It’s recommended that you trim the objects before using the Distribute Layers command.
Distribute objects in the Timeline
In the Layers list or Timeline in Motion, select at least two supported objects.

To distribute groups and leave all objects within the groups in their original position, select only the group objects.
Do either of the following:
Choose Mark > Distribute Layers.
Press Option-Shift-backslash (\).

Note: If you select supported and unsupported objects, only the supported objects will be distributed. If all of the selected objects aren’t supported, the Distribute Layers item isn’t available in the Mark menu.
Thumbnail images in the Distribute Layers window provide visual indictors of the different distribution options. The distribution of the selected objects is shown in a live preview in the Timeline. Changes aren’t applied until you click the Distribute button.
In the Distribute Layers window, select one of the following:
Sequence Layers: Distributes the objects one after the other in the Timeline, with no overlap (in layer order).
The first object remains at its initial time position.

Offset Layers By: Evenly staggers the objects in the Timeline, with each object’s In point positioned a specific number of frames after the previous object’s In Point. You set the frame interval in the adjacent value field. When the value is 10, for example, the first object (in layer order) remains at its initial time position, the second object begins 10 frames later, and so on. To change the interval, click the up arrow or down arrow.

Overlap Layers By: Evenly staggers the objects in the Timeline, with each object’s Out point positioned a specific number of frames before the previous object’s outpoint. You set the frame interval in the adjacent value field. When the value is 10, for example, the first object (in layer order) remains at its initial time position, the second object begins 10 frames before the previous object’s Out point, and so on. To change the interval, click the up arrow or down arrow.
Note: To create a consistent gap between the selected objects, enter a negative value in the field.

Tip: Drag up or down in the value field to change the amount in larger increments.
To reverse the order of the distribution, click the Layer Order pop-up menu, then choose an option:
Bottom to Top: Distributes the objects from bottom-most to top-most (in layer order).
Top to Bottom: Distributes the objects from top-most to bottom-most (in layer order).
The top-most object remains at its original position in the Timeline, and the other layers move to new positions based on layer order.

Click Distribute.
Any applied filters, behaviors, keyframes, or audio remain attached to the distributed objects. Behaviors, filters, or audio can’t be distributed independently of their parent layer or group. You can also use the Distribute Layers command for audio tracks in the Audio Timeline.
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