Keynote for Mac: Animate objects in a Keynote presentation
To make your presentation more dynamic, you can animate the text and objects on a slide. For example, you can make text appear on the slide one bullet point at a time, or make an image of a ball bounce onto the slide.
Object animations are called build effects. Different build effects can be applied depending on whether the object is a text box, chart, table, shape, or media (photo, audio, or video).
Moving an object onto a slide is building in. Moving an object off a slide is building out. Moving an object around on a slide is an action build.
Animate an object onto and off a slide
You can make an object or text box move onto a slide, off a slide, or both.
On the slide, select the object or text box you want to animate.
In the Animate sidebar, do any of the following:
Animate the object onto the slide: Click the Build In tab, click Add an Effect, then choose an animation. A preview of the transition plays. To change the animation, click the Change button.
Animate the object off the slide: Click the Build Out tab, click Add an Effect, then choose an animation. A preview of the transition plays. To change the animation, click the Change button.
To set animation options, such as the duration and direction of the animation, use the controls in the sidebar.
The options you see depend on the animation. When there’s more than one build in or build out animation, you can set the order in which they play.
Animate an object on the slide
You can use action builds to animate an object on the slide. For example, you can have an object move from one side of the slide to another, make it become transparent, make it blink or bounce for emphasis, and more.
You can apply multiple action builds to an object and specify the order they animate to create interesting effects. For example, you can make an object move across the slide then bounce when it arrives at its stopping point.
Select the object on the slide you want to animate.
In the Animate sidebar, click the Action tab.
Click Add an Effect, then choose an animation.
Most animation names describe the animation.
Use the controls that appear to customize the animation (for example, set the duration and the number of times the object bounces or flips); click the Preview button to see how the animation looks as you fine-tune its movement.
These build types require special steps:
Move: To set the path you want the object to follow, drag the opaque object on the slide to where you want the movement to begin, then drag the transparent ghost object to where you want the movement to end. (If you don’t see the ghost, click the object, then click the red diamond below it.) By default the path is a straight line, but you can add curves by dragging the white dots along the line. You can also drag any white square on the ghost object to set its final size.
Opacity: To specify how transparent the object is at the end of the animation, drag the Opacity slider. If you want the object to end up invisible, drag the slider all the way to the left.
Scale: To set how big the object is at the end of the animation, drag the Scale slider. Values less than 100 percent make the object shrink; values greater than 100 percent make the object expand. You can also drag a white square on the edge of the ghost object on the slide to set the object’s final size. (If you don’t see the ghost, click the object, then click the red diamond below it.)
To apply another action build to the object, click the red diamond (if you see one) below the object on the slide, or click Add Action in the sidebar, then choose another build.
You can combine action builds to make a single animation. See the task below to learn how.
Combine action builds into a single animation
You can apply two or more Basic action builds (or one or more Basic action builds with an Emphasis build) to an object, then set them to play simultaneously to create a single animation. For example, you can make an object move across a slide as it rotates, or make it rotate as it gets bigger.
Select an object with at least two builds (including at least one Basic build and no more than one Emphasis build).
In the Animate sidebar, click the Build Order button near the bottom of the sidebar.
In the Build Order window, drag the builds you want to combine so they’re listed consecutively.
Select a build to combine with the one above it, click the Start pop-up menu, then choose With Build [number].
Repeat this step for each build you want to combine with the build above it.
The combined builds appear merged together in the Build Order window, and they behave as a single build when you’re dragging items in the window to reorder them.
Build objects one piece at a time
You can have tables, charts, lists, or blocks of text appear on a slide all at once or piece-by-piece. For example, you can have a pie chart appear one wedge at a time or a list appear one item at a time. You can also have these items exit a slide as a whole or piece-by-piece.
Add a table, chart, or block of text (for example, a list or text with some paragraphs) to a slide.
In the Animate sidebar, click the Build In tab, click Add an Effect, then choose an animation.
Click the Delivery pop-up menu, then choose how you want the object to build.
Delivery options depend on the type of object. For example, a pie chart can be built in by wedge, and a bar chart can be built in by series, by set, and more. If you apply the Move In build to a text block, you can set how you want the paragraphs, and the words or characters, to appear.
By default, each build is set to appear when you click. That means if a pie chart has five wedges, you need to click five times for the whole chart to be visible on the slide. You can change this setting.
To automate the build (so clicking isn’t required to make each piece appear), click Build Order near the bottom of the sidebar.
In the Build Order window that appears, the builds for the object should be blue. If they aren’t, select the object on the slide so the builds turn blue and are therefore easy to identify.
In the Build Order window, select the first piece, click the Start pop-up menu, then choose an option.
Depending on whether the object is the only one on the slide, you can have the first piece build after the slide transition, or after the build for another object on the slide. For more information about build order, see the task below.
For each additional piece, select it, click the Start pop-up menu and choose After Build [number], then click the arrows to set how much time elapses before the next piece appears.
Change the order and timing of builds
You can change the order in which the builds appear for all animated objects on a slide, and specify when they appear in relation to each other (for example, they may appear simultaneously or one after the other).
You have a lot of flexibility in how you order your builds. For example, you can have all the builds for one object play before the builds for another object begin. Or you can interleave the builds, so the builds for one object take turns appearing with the builds for another object.
The Build Order window lists the builds for all objects on the slide. The builds are labeled to indicate which object they apply to.
To change the order for a build, drag it to a new position in the Build Order window.
To see which builds apply to an object, click the object on the slide; the relevant builds turn blue in the Build Order window.
Except for the first build, you set a build to begin in relation to the build before it in the list. Therefore, if you want a specific build to play after another build, drag it to appear right after that build in the Build Order window.
To modify the timing for a build, select the build in the Build Order window, click the Start pop-up menu, then choose an option:
On Click: The build plays when you click. You must click once to play each build that you set to appear On Click. That is, if you set several sequential builds to play On Click, the first one plays with the first click, the second with the second click, and so on.
With Build [number]: The build plays at the same time as the build before it. This option isn’t available when adjacent builds can’t play simultaneously.
After Build [number]: The build plays after the previous build finishes. To set the amount of time that passes before the build plays, click the arrows next to the Delay field.
To have a build play automatically after another build, drag the build on top of the other one (so they become merged in the window).
Remove an animation
Select the object you want to modify.
In the Animate sidebar, do any of the following:
Click the Build In, Build Out, or Action tab at the top of the sidebar. Click Change, then choose None.
Click Build Order at the bottom of the sidebar. In the Build Order window, select the build you want to remove, then press Delete on your keyboard. This method is useful when you have more than one Action build, for example, but want to remove only one of them.