1GB of RAM (2GB of RAM recommended when working with compressed HD and uncompressed SD sources; 4GB of RAM recommended when working with uncompressed HD sources)
ATI or NVIDIA graphics processor. Integrated Intel graphics processors are not supported except the Intel HD Graphics 3000.
128MB of VRAM
Display with 1280-by-800 resolution or higher
Mac OS X v10.5.6 or later
QuickTime 7.6 or later
DVD drive for installation
Display with 1680-by-1050 resolution or higher; dual displays are highly recommended
For rendering of 4K files and DPX: a graphics card with at least 512MB of VRAM
For 32-bit rendering: a graphics card with at least 256MB of VRAM
Three-button mouse for full functionality
Color Grading
Real-time grading controls for SD, HD, 2K, and 4K without proxies
Preview full-screen playback of SD, HD, and 2K on an attached Apple Cinema or LED Cinema Display or Apple-certified third-party video card
Workflow-oriented interface divides controls into eight separate rooms
Primary, Secondary, and Primary Out grading functions
Color wheels with hue, saturation, and luminance controls for highlights, midtones, and shadows
Curves for individual adjustment to R,G,B and Luminance channels with B-spline control points
Advanced RGB and Printer Points controls for precise film printing
Switch between four live grades or disable grade per shot
Copy grades to all selected shots
Autobalance correction available in Primary room
ASC-style Lift, Gamma, Gain controls
Eight secondaries per shot with custom mattes, key blur, and motion tracking
Animated circle, rectangle, and user shape Vignettes with inner and outer softness
Keyframing with interpolation for most controls
Color FX with node trees for compositing control
Still Store for saving and comparing reference images
Pan and Scan with preset aspect ratios
Real-time waveform monitor in mV and IRE, vectorscopes and histograms
3D Color Space scopes for RGB, HSL, Y’CbCr, and IPT display
Broadcast-safe limiting
Support for 3D LUTs for display calibration and output simulation
Multiple video tracks
Support for third-party control surfaces with trackballs and knobs
EDL support for linking to DPX and Cineon files
Render directly to DPX or Cineon file formats for film out
Use EDLs for notching QuickTime movies or sequences without XML metadata
Render Log displays stop, start time, speed, and amount of rendering
Relinking to RED and DPX databases with Cinema Tools and EDLs
Integration with Final Cut Pro 7
Round-trip feature film-length projects between Color and Final Cut Pro 7 with Send to Color and Send to Final Cut Pro
Round-trip support for freeze frames, still graphics, multicam, and variable speed change effect from Final Cut Pro
Color projects configured automatically to match Final Cut Pro sequence settings
2K and 4K Digital Intermediate workflow from Final Cut Pro sequences
Play back all standard frame rates and frame sizes in Color
Display dissolves and fades in the Timeline and renders for 2K/4K DPX and Cineon output
Round-trip Pan and Scan metadata sent from Final Cut Pro as Motion effect
Effects
Over 40 Color FX and over 20 premade looks
Over 90 additional downloadable Color FX looks
Renders at 8-bit, 10-bit, and 32-bit floating point (dependent on GPU)
Customizable node tree for effects creation
Copy and paste nodes in Color FX room
Save and reuse favorite effects
Supported Formats
Apple ProRes family of 10-bit, full-width VBR codecs
4:4:4 2K and 4K as DPX or Cineon files
Apple Uncompressed 8-bit 4:2:2
Apple Uncompressed 10-bit 4:2:2
TIFF, JPEG, and JPEG 2000 image sequences
All still graphics formats supported by QuickTime 7
Optional viewing or grading proxy creation for DPX and Cineon files
Third-party codecs from AJA and Blackmagic Design
RED, AVC-Intra, IMX, HDV, XDCAM HD, and XDCAM HD 422 can be graded, but must be rendered using Apple ProRes or Uncompressed codecs
Trimming for 2K Output
Trimming controls when rendering directly to DPX or Cineon files