| Minimum System Requirements | | Mac computer with an Intel processor1GB of RAM (2GB of RAM recommended when working with compressed HD and uncompressed SD sources; 4GB of RAM recommended when working with uncompressed HD sources)ATI or NVIDIA graphics processor. Integrated Intel graphics processors are not supported except the Intel HD Graphics 3000.128MB of VRAMDisplay with 1280-by-800 resolution or higherMac OS X v10.5.6 or later
 | QuickTime 7.6 or laterDVD drive for installationDisplay with 1680-by-1050 resolution or higher; dual displays are highly recommendedFor rendering of 4K files and DPX: a graphics card with at least 512MB of VRAMFor 32-bit rendering: a graphics card with at least 256MB of VRAMThree-button mouse for full functionality
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| Color Grading | | Real-time grading controls for SD, HD, 2K, and 4K without proxiesPreview full-screen playback of SD, HD, and 2K on an attached Apple Cinema or LED Cinema Display or Apple-certified third-party video cardWorkflow-oriented interface divides controls into eight separate roomsPrimary, Secondary, and Primary Out grading functionsColor wheels with hue, saturation, and luminance controls for highlights, midtones, and shadowsCurves for individual adjustment to R,G,B and Luminance channels with B-spline control pointsAdvanced RGB and Printer Points controls for precise film printingSwitch between four live grades or disable grade per shotCopy grades to all selected shotsAutobalance correction available in Primary roomASC-style Lift, Gamma, Gain controlsEight secondaries per shot with custom mattes, key blur, and motion trackingAnimated circle, rectangle, and user shape Vignettes with inner and outer softnessKeyframing with interpolation for most controls
 | Color FX with node trees for compositing controlStill Store for saving and comparing reference imagesPan and Scan with preset aspect ratiosReal-time waveform monitor in mV and IRE, vectorscopes and histograms3D Color Space scopes for RGB, HSL, Y’CbCr, and IPT displayBroadcast-safe limitingSupport for 3D LUTs for display calibration and output simulationMultiple video tracksSupport for third-party control surfaces with trackballs and knobsEDL support for linking to DPX and Cineon filesRender directly to DPX or Cineon file formats for film outUse EDLs for notching QuickTime movies or sequences without XML metadataRender Log displays stop, start time, speed, and amount of renderingRelinking to RED and DPX databases with Cinema Tools and EDLs
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| Integration with Final Cut Pro 7 | | Round-trip feature film-length projects between Color and Final Cut Pro 7 with Send to Color and Send to Final Cut ProRound-trip support for freeze frames, still graphics, multicam, and variable speed change effect from Final Cut ProColor projects configured automatically to match Final Cut Pro sequence settings
 |  2K and 4K Digital Intermediate workflow from Final Cut Pro sequencesPlay back all standard frame rates and frame sizes in ColorDisplay dissolves and fades in the Timeline and renders for 2K/4K DPX and Cineon outputRound-trip Pan and Scan metadata sent from Final Cut Pro as Motion effect
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| Effects | | Over 40 Color FX and over 20 premade looksOver 90 additional downloadable Color FX looksRenders at 8-bit, 10-bit, and 32-bit floating point (dependent on GPU)
 | Customizable node tree for effects creationCopy and paste nodes in Color FX roomSave and reuse favorite effects
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| Supported Formats | | Apple ProRes family of 10-bit, full-width VBR codecs4:4:4 2K and 4K as DPX or Cineon filesApple Uncompressed 8-bit 4:2:2Apple Uncompressed 10-bit 4:2:2TIFF, JPEG, and JPEG 2000 image sequences
 | All still graphics formats supported by QuickTime 7Optional viewing or grading proxy creation for DPX and Cineon filesThird-party codecs from AJA and Blackmagic DesignRED, AVC-Intra, IMX, HDV, XDCAM HD, and XDCAM HD 422 can be graded, but must be rendered using Apple ProRes or Uncompressed codecs
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| Trimming for 2K Output |  |