Color 1.5 - Technical Specifications

Minimum System Requirements

  • Mac computer with an Intel processor

  • 1GB of RAM (2GB of RAM recommended when working with compressed HD and uncompressed SD sources; 4GB of RAM recommended when working with uncompressed HD sources)

  • ATI or NVIDIA graphics processor. Integrated Intel graphics processors are not supported except the Intel HD Graphics 3000.

  • 128MB of VRAM

  • Display with 1280-by-800 resolution or higher

  • Mac OS X v10.5.6 or later

  • QuickTime 7.6 or later

  • DVD drive for installation

  • Display with 1680-by-1050 resolution or higher; dual displays are highly recommended

  • For rendering of 4K files and DPX: a graphics card with at least 512MB of VRAM

  • For 32-bit rendering: a graphics card with at least 256MB of VRAM

  • Three-button mouse for full functionality

Color Grading

  • Real-time grading controls for SD, HD, 2K, and 4K without proxies

  • Preview full-screen playback of SD, HD, and 2K on an attached Apple Cinema or LED Cinema Display or Apple-certified third-party video card

  • Workflow-oriented interface divides controls into eight separate rooms

  • Primary, Secondary, and Primary Out grading functions

  • Color wheels with hue, saturation, and luminance controls for highlights, midtones, and shadows

  • Curves for individual adjustment to R,G,B and Luminance channels with B-spline control points

  • Advanced RGB and Printer Points controls for precise film printing

  • Switch between four live grades or disable grade per shot

  • Copy grades to all selected shots

  • Autobalance correction available in Primary room

  • ASC-style Lift, Gamma, Gain controls

  • Eight secondaries per shot with custom mattes, key blur, and motion tracking

  • Animated circle, rectangle, and user shape Vignettes with inner and outer softness

  • Keyframing with interpolation for most controls

  • Color FX with node trees for compositing control

  • Still Store for saving and comparing reference images

  • Pan and Scan with preset aspect ratios

  • Real-time waveform monitor in mV and IRE, vectorscopes and histograms

  • 3D Color Space scopes for RGB, HSL, Y’CbCr, and IPT display

  • Broadcast-safe limiting

  • Support for 3D LUTs for display calibration and output simulation

  • Multiple video tracks

  • Support for third-party control surfaces with trackballs and knobs

  • EDL support for linking to DPX and Cineon files

  • Render directly to DPX or Cineon file formats for film out

  • Use EDLs for notching QuickTime movies or sequences without XML metadata

  • Render Log displays stop, start time, speed, and amount of rendering

  • Relinking to RED and DPX databases with Cinema Tools and EDLs

Integration with Final Cut Pro 7

  • Round-trip feature film-length projects between Color and Final Cut Pro 7 with Send to Color and Send to Final Cut Pro

  • Round-trip support for freeze frames, still graphics, multicam, and variable speed change effect from Final Cut Pro

  • Color projects configured automatically to match Final Cut Pro sequence settings

  • 2K and 4K Digital Intermediate workflow from Final Cut Pro sequences

  • Play back all standard frame rates and frame sizes in Color

  • Display dissolves and fades in the Timeline and renders for 2K/4K DPX and Cineon output

  • Round-trip Pan and Scan metadata sent from Final Cut Pro as Motion effect

Effects

  • Over 40 Color FX and over 20 premade looks

  • Over 90 additional downloadable Color FX looks

  • Renders at 8-bit, 10-bit, and 32-bit floating point (dependent on GPU)

  • Customizable node tree for effects creation

  • Copy and paste nodes in Color FX room

  • Save and reuse favorite effects

Supported Formats

  • Apple ProRes family of 10-bit, full-width VBR codecs

  • 4:4:4 2K and 4K as DPX or Cineon files

  • Apple Uncompressed 8-bit 4:2:2

  • Apple Uncompressed 10-bit 4:2:2

  • TIFF, JPEG, and JPEG 2000 image sequences

  • All still graphics formats supported by QuickTime 7

  • Optional viewing or grading proxy creation for DPX and Cineon files

  • Third-party codecs from AJA and Blackmagic Design

  • RED, AVC-Intra, IMX, HDV, XDCAM HD, and XDCAM HD 422 can be graded, but must be rendered using Apple ProRes or Uncompressed codecs

Trimming for 2K Output

  • Trimming controls when rendering directly to DPX or Cineon files

  • Ripple

  • Roll

  • Slip

  • Splice

  • Merge edits

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