Shake 4.0 - Technical Specifications

Shake 4.0 - Part Number
Retail M9935Z/A

 
Shake 4.0 System Requirements

Mac OS X

  • Power Mac G5; Power Mac G4 or PowerBook G4 with 1GHz or faster PowerPC G4 processor.
  • Mac OS X v10.3.9 or Mac OS X v10.4.
  • QuickTime 7.0 or later.
  • 512MB of RAM or more.
  • 1GB of available disk space for caching and for temporary files.
  • AGP graphics card with at least 32MB of video memory and OpenGL hardware acceleration.
  • Display with 1280-by-1024-pixel resolution and 24-bit color.
  • Three-button mouse.
  • Optional: AJA Kona or Blackmagic DeckLink card required to preview composites on a broadcast video monitor.

 
Linux

  • 1GHz Pentium III, Pentium 4, or AMD Athlon processor or faster.
  • Red Hat Linux 9.
  • 512MB of RAM or more.
  • 1GB of disk space for caching and temporary files.
  • Workstation-class graphics card, such as NVIDIA Quadro2 or Quadro4 with NVIDIA 7664 drivers or higher.
  • Display with 1280-by-1024-pixel resolution and 24-bit color.
  • Three-button mouse.

 
Licensing

  • Shake for Mac OS X is available as a single workstation license or a floating network license.
  • Shake for Linux is available as a floating network license.
  • Shake is available as a render-only license on Linux and for free on Mac OS X.

 
Compositing

  • Process tree-based compositing.
  • Control over bit depth at a local node level.
  • Mix image resolutions within a composition.
  • 3D Multi-Plane node with camera controls.
  • Import Maya compatible camera tracking data.
  • Customizable quad split viewer.
  • Multi-input layer node with blend modes.
  • Boolean and Image Math layer operations.
  • Import Photoshop layers with blend modes.
  • Fully editable node grouping/ungrouping.
  • Channel swapping and copying.
  • Constraint of any operation to channel, field, tolerance or region.
  • External masking capabilities for every operator.
  • Audio scratch track support on Mac OS X.
  • Support for third-party plug-ins including The Foundry, GenArts and RE: Vision Effects.

 
Filters

  • Film grain simulation.
  • Extremely fast, high-quality Gaussian blurs.
  • User-definable Convolves.
  • Grain, Median, Sharpening, Embossing, Edge Detection, Radial Blur and Z-Depth-based Blur.
  • Optical Defocus.
  • Dilation/Erosion.
  • Image-driven Blurring, Sharpening or Dilation.
  • Keying.
  • Included 32-bit Photron Primatte chroma keyer.
  • Included 32-bit CFC Keylight chroma keyer.
  • Chroma, Luma, Difference or Z-Depth keying.
  • Spill suppression.

 
Color Correction and Channel Manipulation

  • Pixel Analyzer gathers image analysis data over multiple frames for use on color correction.
  • Curve-based color correction.
  • Color correction super node.
  • Lookup table color correction.
  • Extensive set of RGB, matte, Z-depth and HSV-based color correction tools.
  • Logarithmic/Linear color space conversion with per-channel roll-off controls.
  • Support for multiple color spaces including RGB, HSV, HLS, CMY and YUV.
  • Video-legal color correction.
  • Concatenation of adjacent color-corrections into one lookup table.

 
Warps

  • Shape-based warper and morpher nodes.
  • New Lens warp node.
  • Randomization and turbulence.
  • Twirl and Pincushion.
  • Image- and expression-based warping.

 
Paint

  • Procedural, pressure-sensitive vector-based paint.
  • Insert Paint nodes anywhere in the process tree.
  • Clone, reveal and smudge paint modes.
  • Apply tracking data to paint strokes.
  • View Paint strokes in context of transforms.
  • Switch interpolation modes at any time: single frame, persistent and frame to frame interpolation.

 
Animation

  • Animate virtually any slider or toggle.
  • Flexible split window animation curve editing.
  • Automatic or manual key framing.
  • Copy/Paste Key frames.
  • View audio wave forms against animation curves.
  • Drive parameter animation based on audio.
  • Overlapping Key controls for moving, interpolating and replacing control vertices.
  • Curve controls for maintaining keyframe slopes and values over a range of frames.
  • Resample function.
  • Linking of any parameter to any other parameter.
  • Expressions on any parameter.

 
Engine

  • Optical flow-based retiming.
  • Open EXR, Cineon and DPX support.
  • 10-bit and 16-bit QuickTime support.
  • Apple Uncompressed 8- and 10-bit 4:2:2 support.
  • 15 other image file formats supported.
  • Support for custom file header metadata.
  • Hybrid tile-based, scan line renderer.
  • True per-node control of bit-depth, at 8, 16 or 32 bits per channel (float).
  • Domain of Definition processing optimization.
  • Disk-based or on-the-fly proxy system.
  • Anamorphic image support.
  • Macro creation for frequently used operations.
  • Automatic persistent node caching.
  • C-like scripting language can make calls to any locally available shared programming library.
  • Built-in runtime compiler.
  • Built-in software-based GL-like renderer.
  • Software Developer Kit for software extensibility.
  • Command-line scripting access to all commands.
  • 100% software-based rendering for visually identical results cross platform.
  • Generation of anti-aliased text using TrueType and Adobe Type 1 fonts.

 
Rotoscoping

  • Multiple Bezier style Rotoshapes per node.
  • Independent animation control.
  • Non-uniform edge blurring.
  • Apply tracking data to Rotoshapes and points.
  • Non-uniform, velocity-based motion blur.
  • Shape parenting.

 
Transformations

  • Infinite workspace, so elements and filters are never cropped when moved out of frame.
  • Pan, Rotate, Scale, Shear and Corner Pin.
  • Tracker, stabilizer and Matchmove nodes.
  • New Smoothcam optical flow based stabilization.
  • Tracker pre-processing reduces inaccuracies.
  • New Auto-align.
  • Optical flow-based resizing.
  • Concatenation of adjacent transformations into a single move, for speed and quality.
  • Per-transformation or global Motion Blur control.
  • Motion blur with shutter and quality control.
  • Apply Motion blur initial frame setting.
  • Ability to control transformation order.
  • Inverse transformations.
  • In-context direct manipulation controls.

 
Interface

  • Preview composites on broadcast monitors using third-party supported Mac OS X hardware.
  • On-screen manipulators for transformations.
  • Multiple resolution or channel viewers.
  • Integrated Truelight Monitor calibration.
  • RAM flipbook for viewing of compositing tree at any stage; flipbook playback while rendering.
  • RAM Flipbook playback while rendering.
  • QuickTime disk-based flipbook on Mac OS X.
  • Viewer-specific lookup tables.
  • In-viewer region of interest.
  • In-viewer image compare buffer.

 
Apple Qmaster

  • Network render management for Mac OS X.
  • Integrated UI for job creation and monitoring.
  • Integrated Maya rendering support.
  • Offloading processor intensive tasks to other computers.
  • Create multiple clusters of Mac or Xserve systems for specific jobs, artists or applications.
  • Fault-tolerant architecture ensures successful job completion and accurate results, even in the event of resource deallocation.
  • Optimized usage of network resources through load-balancing algorithms.
  • Compatible with third-party command line rendering applications running on Mac OS X.
Published Date: Oct 15, 2010