Motion User Guide
- Welcome
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- Publish filter parameters to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to tracking
- How does motion tracking work?
- Motion tracking behavior types
- Analyze motion in a clip
- Stabilize a shaky clip
- Unstabilize a clip
- Use a range of frames for analysis
- Load existing tracking data
- Track shapes, masks, and paint strokes
- Track a filter’s position parameter
- Adjust onscreen trackers
- Save tracks to the Library
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- Intro to preferences and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Analyze Motion controls in Motion
The Analyze Motion behavior analyzes and stores tracking data from a video clip or image sequence but does not transform the tracked footage. Analyze Motion data tracks are meant to be referenced by the Match Move, Stabilize, Track Parameter, and Track Shape behaviors. See Analyze motion in a clip.
After you apply an Analyze Motion behavior to a clip, the Behaviors Inspector displays the following adjustable controls:
Movement: Two controls used for the motion-tracking analysis.
Analyze: A button to activate a motion-tracking analysis. When you click Analyze, a status window appears and displays the tracking progress. To stop the analysis, click the Stop button in the status window or press Esc.
The start frame of the track analysis is based on the current playhead position, rather than the beginning of the behavior bar in the Timeline.
Reverse: A checkbox that, when selected, reverses the analysis direction, going from the playhead position to the first frame of the clip (or the first frame of the tracking behavior).
Note: You must move the playhead to the frame where you want the reverse analysis to begin.
Tracker: An Add button to add onscreen trackers to the Analyze Motion behavior. By default, one tracker is available. New trackers are added at the center of the canvas.
Tracker Preview: A preview providing a magnified view of the tracking reference area for a selected tracker. The preview updates as you adjust the position of the tracker in the canvas. You can also drag in the preview area to adjust the position of the tracker. When you do so, the image in the preview area moves around the red crosshair representing the tracker, and the tracker moves in the canvas. You can also Option-drag left or right in the preview area to decrease or increase the size of the reference pattern to be analyzed in the canvas. (Alternatively, you can adjust the Track Size slider, described below, to achieve the same result.)
Offset Track: A checkbox that, when selected, lets you set a new tracker position when the original reference pattern becomes temporarily obstructed by an obstacle, or goes off the screen. Motion uses the tracker position to continue the same tracking path begun by the original reference pattern. For more information on offset tracking, see Track obscured or off-frame points in Motion.
Auto-Zoom: A pop-up menu to choose a magnification level when positioning the tracker in the canvas. You can zoom in on the canvas when searching for an ideal tracking reference pattern. There are four choices: None, 2x, 4x, and 8x.
Auto-Zoom Mode: A pop-up menu to set the display of the auto-zoomed tracker in the canvas. There are three choices:
Normal: Displays a normal pattern.
Contrast: Displays the tracker pattern with contrast detection.
Edge: Displays the tracker pattern with edge detection.
The Auto-Zoom Mode applies to trackers in the canvas and does not appear in the Tracker Preview in the Behaviors Inspector.
Note: When Auto-Zoom is set to None, the Auto-Zoom Mode setting has no effect.
Look Ahead Frames: A slider and value slider to specify the number of future frames to be analyzed by the tracker. In other words, you can direct the tracker to look in a specific location for its reference point, which helps the tracker follow fast-moving objects. For more information about the Look Ahead Frames control, see Advanced tracking strategies in Motion.
Track 1, Track 2, and so on: A list displaying the trackers in the behavior. To disable a tracker, deselect its checkbox. (Disabled trackers are not analyzed.) To remove a tracker, click its adjacent Remove button. To expose the following additional track controls, move the pointer over the track row, then click Show:
Position: Value sliders displaying the X and Y positions of the tracker.
Track Size: A slider to set (in pixels) the pattern search size for the tracker. As you adjust the tracker size, the Tracker Preview is updated to show the new pattern search size. However, there’s no visual change in the canvas tracker.
Alternatively, you can adjust the Track Size parameter by Option-dragging left or right in the Tracker Preview area.
Search Size: A slider to set search area size for the tracker. In Motion, you do not specify the size of a search area when setting up trackers in the canvas. If your clip contains a lot of rapid movement, for example, you may have better results increasing the Search Size. For example, if Search Size is set to 150%, the tracker searches 50% further beyond the Track Size setting.
Fail Tolerance: A slider to set the amount of tolerance for error, or confidence value, of the tracker. In other words, Fail Tolerance defines a threshold score at which the tracker determines it can match a reference feature. When the analysis yields a score above the Fail Tolerance value, the tracker accepts the match. When the score is below the value, the tracker rejects the match.
Fail Behavior: A pop-up menu to specify what happens if the track confidence value falls below the Fail Tolerance amount. There are six menu options:
Smart Retry: The tracker attempts to find the reference pattern in a larger search area. If the pattern still cannot be found, the tracker switches to the Predict option (described below). Smart Retry is the default Fail Behavior setting.
Stop: The analysis stops when the tracker loses the reference pattern.
Predict: The tracker predicts a new search area without creating keyframes until it finds a match for the reference pattern. This option is excellent for tracked elements that pass behind foreground elements.
Predict and Key: If a failure is detected, the tracker predicts the location of the next track point (keyframe) based on a vector of the last two keyframes, and continues tracking in the new area.
Don’t Predict: The tracker remains in its position and searches for subsequent matches as the clip’s frames progress. While searching for a match, the tracker does not create keyframes.
Use Existing Keyframes: The tracker uses keyframes you have manually created as a guide. After manually adding keyframes, return to the start frame and start the tracking analysis. If the tracker has difficulty locating the reference pattern, the manually created tracking keyframes are referenced to guide the tracker.
Color: A color control to set a new color for the onscreen tracker. The default tracker color is red. A selected tracker is yellow. When a tracker is being positioned, its center crosshair is yellow and the border of its magnified inset is the color set in the color well. To adjust individual color channels, including the tracker’s opacity, click the disclosure triangle. For more information about color controls, see Use basic color controls in Motion.