Minimum System Requirements | Mac computer with an Intel processor 1GB of RAM (2GB of RAM recommended when working with compressed HD and uncompressed SD sources; 4GB of RAM recommended when working with uncompressed HD sources) ATI or NVIDIA graphics processor. Integrated Intel graphics processors are not supported except the Intel HD Graphics 3000. 128MB of VRAM Display with 1280-by-800 resolution or higher Mac OS X v10.5.6 or later
| QuickTime 7.6 or later DVD drive for installation Display with 1680-by-1050 resolution or higher; dual displays are highly recommended For rendering of 4K files and DPX: a graphics card with at least 512MB of VRAM For 32-bit rendering: a graphics card with at least 256MB of VRAM Three-button mouse for full functionality
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Color Grading | Real-time grading controls for SD, HD, 2K, and 4K without proxies Preview full-screen playback of SD, HD, and 2K on an attached Apple Cinema or LED Cinema Display or Apple-certified third-party video card Workflow-oriented interface divides controls into eight separate rooms Primary, Secondary, and Primary Out grading functions Color wheels with hue, saturation, and luminance controls for highlights, midtones, and shadows Curves for individual adjustment to R,G,B and Luminance channels with B-spline control points Advanced RGB and Printer Points controls for precise film printing Switch between four live grades or disable grade per shot Copy grades to all selected shots Autobalance correction available in Primary room ASC-style Lift, Gamma, Gain controls Eight secondaries per shot with custom mattes, key blur, and motion tracking Animated circle, rectangle, and user shape Vignettes with inner and outer softness Keyframing with interpolation for most controls
| Color FX with node trees for compositing control Still Store for saving and comparing reference images Pan and Scan with preset aspect ratios Real-time waveform monitor in mV and IRE, vectorscopes and histograms 3D Color Space scopes for RGB, HSL, Y’CbCr, and IPT display Broadcast-safe limiting Support for 3D LUTs for display calibration and output simulation Multiple video tracks Support for third-party control surfaces with trackballs and knobs EDL support for linking to DPX and Cineon files Render directly to DPX or Cineon file formats for film out Use EDLs for notching QuickTime movies or sequences without XML metadata Render Log displays stop, start time, speed, and amount of rendering Relinking to RED and DPX databases with Cinema Tools and EDLs
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Integration with Final Cut Pro 7 | Round-trip feature film-length projects between Color and Final Cut Pro 7 with Send to Color and Send to Final Cut Pro Round-trip support for freeze frames, still graphics, multicam, and variable speed change effect from Final Cut Pro Color projects configured automatically to match Final Cut Pro sequence settings
| 2K and 4K Digital Intermediate workflow from Final Cut Pro sequences Play back all standard frame rates and frame sizes in Color Display dissolves and fades in the Timeline and renders for 2K/4K DPX and Cineon output Round-trip Pan and Scan metadata sent from Final Cut Pro as Motion effect
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Effects | Over 40 Color FX and over 20 premade looks Over 90 additional downloadable Color FX looks Renders at 8-bit, 10-bit, and 32-bit floating point (dependent on GPU)
| Customizable node tree for effects creation Copy and paste nodes in Color FX room Save and reuse favorite effects
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Supported Formats | Apple ProRes family of 10-bit, full-width VBR codecs 4:4:4 2K and 4K as DPX or Cineon files Apple Uncompressed 8-bit 4:2:2 Apple Uncompressed 10-bit 4:2:2 TIFF, JPEG, and JPEG 2000 image sequences
| All still graphics formats supported by QuickTime 7 Optional viewing or grading proxy creation for DPX and Cineon files Third-party codecs from AJA and Blackmagic Design RED, AVC-Intra, IMX, HDV, XDCAM HD, and XDCAM HD 422 can be graded, but must be rendered using Apple ProRes or Uncompressed codecs
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Trimming for 2K Output | |