
Work with audio roles in compound clips in Final Cut Pro for Mac
In Final Cut Pro, you can create several different types of clips with varying degrees of complexity. In many cases, clips can have multiple audio components, including the following clip types:
Synced clips
In Final Cut Pro 10.3, compound clips, multicam clips, and synced clips generate role components based on the audio role assignments within the clip. A role component is like a traditional audio bus—if multiple audio components share the same subrole, their audio is mixed together into a single role component.
Compound clips, multicam clips, and synced clips share some common role-related properties. The main property is that if role assignments within the clip change, the role components are updated automatically.
There are also some important differences between these three clip types:
Compound clips have one set of role components per clip. A unique property of compound clips is that you have the option to generate role components based on either subroles or roles. When you generate role components based on subroles, a role component is created for each subrole found within the compound clip. When you generate role components based on roles, the subroles in the clip are combined into the role components of their parent roles.
Multicam clips have one set of role components per angle. Every angle in a multicam clip creates a set of role components according to the subrole assignments contained within the angle.
Synced clips have one set of role components for the storyline, and another set of role components for connected clips.
You can view role components for compound clips, multicam clips, and synced clips in the Audio Configuration section of the Audio inspector. You can also show expanded audio components in the timeline to work with role components there.
For detailed information about advanced uses of audio roles, see Audio Roles in Final Cut Pro.
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