Minimum System Requirements | Mac computer with an Intel processor 1GB of RAM (2GB of RAM recommended when working with compressed HD and uncompressed SD sources; 4GB of RAM recommended when working with uncompressed HD sources) ATI or NVIDIA graphics processor. Integrated Intel graphics processors are not supported except the Intel HD Graphics 3000. 128MB of VRAM
| Display with 1280-by-800 resolution or higher Mac OS X v10.5.6 or later QuickTime 7.6 or later DVD drive for installation
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User Interface | Unlimited tracks of movie clips, graphics, text, and particles Project sizes up to 4K (4K resolution requires a graphics card with 256MB of VRAM or more) Color bits-per-channel: 8-bit, 16-bit float, and 32-bit float (float processing requires a graphics card with 128MB of VRAM; 256MB or more recommended) Customizable nonsquare-pixel support Semitransparent heads-up display with onscreen controls for layers, behaviors, and filters Onscreen controls for 3D position, 3D rotation, 3D anchor point, skew, four corner pin, crop, and text glyph manipulations Enable/Disable float bit-depth viewing independent of project setting Enable/Disable viewing and rendering of Lighting, Shadows, Reflections, and Depth of Field View color channels and alpha channels independently Canvas alignment tools including dynamic alignment guides, 3D grid, and rulers Pen-and-tablet gesture-based interface
| 3D mouse support Integrated File Browser for fast access to Finder content RAM Previews for viewing complex animations at full frame rate Save favorite settings, customized effects, gradients, text styles, and more in the Library Over 1400 pieces of Apple-designed, royalty-free vector artwork, high-resolution images, and animated design elements Instantly display and access all layers in the project using a single keystroke, similar to Exposé in Mac OS X Customizable toolbar that places your favorite tools at your fingertips Create, save, and remap custom keyboard shortcuts Show images outside the visible frame boundary for easily adjusting off-screen objects Automatically collect media used in a project for easy backup or moving to other locations Use Spotlight in Mac OS X to locate Motion projects by searching on any layer name or text string created in the project
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3D Compositing Environment | Position, rotate, and intersect multiple layers in 3D space Combine multiple layers into 3D groups for hierarchical 3D animations Add, animate, and cut between multiple cameras Unique Walk-Camera intuitively operates like a first-person video game Adjust the camera’s near and far soft clipping planes to avoid object “popping” Apply Camera behaviors for easily creating and modifying complex camera moves Quad split view for displaying multiple orthographic and perspective views Inset viewer for quickly checking alternative views while making adjustments Multiple light sources including ambient, directional, point, and spot
| Enable shadows for selected point or spot lights, define objects to receive or cast shadows, and control the shadow colors and softness Enable Reflectivity on most objects, movies, paint strokes, and more Activate depth of field to enhance realism and control focus Enable particles, Replicator elements, and paint strokes to animate in 3D space Create 3D text behaviors for character-by-character animations with full 3D position and rotation control Create 3D motion paths for layers, cameras, and light sources Apply behaviors like throw, orbit, and vortex with 3D attributes Isolate any layer to a Front view for easily modifying masks or editing text
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Timeline Editing and Layering | Layer list view makes it easy to change the stacking order of any layer, group, filter, or animation behavior Grouping for applying compound transformations and filters Common “bring to front” and “send to back” functions Opacity and blend mode display for quick access on every layer and group Create drop zones for easy drag-and-drop image replacement Clone layers for linking instances of images that inherit properties automatically Solo tracks for easier viewing and refinements Isolate selection for temporary framing and solo of an object to facilitate editing of an object in a 3D composition Composite with premultiplied or non-premultiplied Alpha channels
| Mini-Timeline built into the Canvas that displays a single track for the currently selected layer, group, filter, or behavior Trim, slip, slide, and retime audio and video clips via the mini-Timeline Retime clips using frame blending, motion blur blending, or optical flow Cache optical flow retiming analysis to change speed at any time without reanalyzing Full Timeline with drag-and-drop editing to choose between compositing and assembling multiple clips Insert and overwrite editing directly into the Timeline Display and edit audio tracks in the Timeline or in the Audio Editor Markers that can be placed in the Timeline or on a specific clip with notes
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Animation | Unique behavior animations for creating natural phenomena like wind, gravity, and vortex Sophisticated simulations like attract, repel, and orbit, which create multilayered 3D animations Text sequencing for automating complex title animations in 3D space Auto-animated Parameter control like oscillate, wiggle, and more Parameter linking for driving secondary animations Retiming behaviors automate ramping in and out of speed changes Audio behavior for syncing animations with audio tracks MIDI behavior for triggering parameter changes via any MIDI device Shape behaviors allow for tracking points on a shape or creating random wiggling animated shapes Complete keyframe-based animation tools Keyframe Editor with Bezier, Linear, Constant, and Ease In/Ease Out curve interpolations
| Keyframe Editor with a keyframe edit tool, keyframe sketch tool, and a keyframe box manipulation tool Copy and paste keyframes from different tracks and parameters Keyframe settings for ping pong, repeat, and progressive Record Animation feature with keyframe thinning for recording animations in real time Draw keyframes in the Keyframe Editor using freehand pen tool Squish, stretch, and move groups of keyframes using a transform box Save curve sets for quick access to common parameters View animated curves for easier navigation View keyframes in the Timeline for quick positioning Enable/Disable keyframe and behavior-based animations to easily compare different results
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Particle Engine | Sprite-based particle engine with accelerated performance Over 200 particle presets for easy access to sparkles, fire, smoke, and more Animate particles in 3D space with “Face-Camera” control Apply multiple objects or video clips as emitters Apply additive blend mode for intense glowing results
| Animate emitters and cells independently Save newly created particles in the Library for reuse in other projects Choose between point, line, rectangle, circle, box, sphere, and more for emitter shapes Control birth rate, life, speed, angle, spin, scale, and gradient colors for particle cells Scale particles over their life or add behaviors like orbit and vortex for amazing 3D results with little effort
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Paint Effects | Paint with pressure-sensitive vector-based brush strokes Select from over 100 customizable brush styles from traditional to abstract Modify brush width, color, opacity, and jitter over the stroke path Automatically draw on and draw off with full customization Edit brush strokes as Bezier or advanced B-spline paths
| Rotate the stroke in 3D space with “Face-Camera” control for volumetric 3D strokes Assign pressure and speed to brush properties when using a pen and tablet Enable dynamics on paint dabs for particle paint type effects Apply Replicator-like sequencing animations that can cause the paint stroke to ripple through 3D space
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Replicator Tool | Automatic replication of any graphic, text object, or movie file along defined patterns Over 200 Replicator presets that can be completely customized and resaved Animate replicated patterns in 3D space with “Face-Camera” control Save newly created Replicators in the Library for reuse in other projects Choose between line, rectangle, circle, burst, spiral, wave, box, sphere, and more for Replicator patterns Define the number of rows, columns, and 3D ranks that fill or outline the pattern Control pattern size, cell size, angle, scale, and gradient colors for Replicator cells
| Change the offset for rows and columns, causing them to shift position across the defined pattern Control origin of animation from various points of the pattern Add random scale and angle setting for more natural replications Apply additive blend mode for intense glowing results Set color of replicated objects from a single tint to a user-defined range Add Replicator Sequence behavior for wavelike animations over various patterns
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Title Design | Vector-based text engine for creating clean type at any size Import capability supporting Text and RTF files to create Motion text objects Format text using size, rotation, slant, tracking, kerning, and more Animate individual text characters in 3D space using customizable text behaviors Transform single characters with the Adjust Glyph tool Select from common set of blend modes, including normal, multiply, screen, and add Customize text styles with control over the face, outline, glow, and drop shadow Type-on and text on a path layout/animation options
| Scroll and Crawl layouts/animation options that support large amounts of text Text field parameter in Inspector makes it easy to edit text even if text is obscured in the Canvas Fill text with solid or multipoint gradients Apply static images or video clips as textures to text faces Control textures using hold frame, offset, wrap modes, and opacity Support for Asian, Cyrillic, and other Unicode system fonts Support for Apple LiveFonts for unique font styles and animations
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Tracking and Stabilization | Match move using single-point tracking or four corner pinning Create tracking data that can be referenced by multiple objects Track a filter’s onscreen position controls Offset tracking for creating a single track from multiple offsets Tracking behavior highlights best potential tracking points, eliminating guesswork Advanced tracking algorithm maintains accurate analysis when patterns rotate or skew
| Smart retry resets search region automatically for less user intervention Provide directional hints for fast-moving regions by using Look-ahead feature Stabilize using traditional point stabilizer or optical flow analysis Automated optical flow stabilizer bypasses selecting points and time-consuming setup SmoothCam optical flow analysis removes jitter and rocking from handheld shots while retaining overall camera moves Adjust amount of smoothing applied to transforms, rotation, and scaling in real time
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Accelerated Filters and Effects | Over 120 accelerated filters for real-time interactivity More than 10 blur filters, including Gaussian, Channel Blur, Radial Blur, and Defocus Simple and bevel borders More than 20 color correction filters, including Color Balance, Gradient Colorize, Color Reduce, and Threshold More than 25 distortion filters, including Basic 3D, Refraction, Insect Eye, Glass Distortion, Ripple, Scrape, and Polar Stunning glow effects for Light Rays, Bloom, Aura, and more PrimatteRT chroma keyer Stylize filters like Vignette, Bad TV, Bad Film, Color Emboss, Half Tone, Line Art, and Slit Tunnel
| Unique kaleidoscope and tiling filters Time-based filters for echo and strobe effects Video filters for deinterlacing and broadcast-safe colors and luminance Generators that automatically generate patterns, noise, colors, caustics, and concentric shapes and spirals Text generators that create and animate text elements like numbers, currency, dates, and timecode or can generate text using the contents of a text file Support for wide array of GPU-accelerated third-party FxPlug filters
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Masking Tools | Bezier or advanced B-spline masking tools Create ovals, rectangles, and arbitrary freehand shapes Control opacity, rounding, and edge feathering
| Combine masks using mathematical operations Track entire shapes or control points using tracking behaviors Create image masks from alpha, luminance, or RGB values of a second image
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Audio | Support for AIFF, WAV, MP3, VBR MP3, and AAC (MPEG-4 Audio) Edit audio tracks in the Timeline with trim, slip, and move Retime audio tracks with pitch change Scrub audio tracks for frame-accurate positioning
| Control balance, gain, mute, and solo individually Use master audio controls for global audio adjustments Keyframe audio volume in Audio Editor Trigger parameter changes based on audio frequencies or transient hits
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Final Cut Pro Integration and Third-Party Support | Open Timeline data from Final Cut Pro, including cuts, layers, transforms, and retiming data Open Motion directly from the Final Cut Pro Timeline, bypassing import/export steps Create master templates in Motion that retain editable text and drop zones in Final Cut Pro Animations from Motion automatically update in the Final Cut Pro Timeline when changes are made in Motion Round-trip editing between DVD Studio Pro and Motion, making it simple to create and modify Motion menus without intermediate rendering
| Send audio from Motion to Soundtrack Pro Waveform Editor; sound design changes in Soundtrack Pro automatically update in Motion Preview projects on a broadcast monitor using AJA I/O, Matrox, or Blackmagic devices Import vector PDF graphics or Photoshop layered documents Import OpenEXR files (float processing requires a graphics card with 128MB of VRAM; 256MB or more recommended) Support for third-party FxPlug plug-ins Support for Image Unit plug-ins
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Export | Share feature can export and deliver content automatically to devices like iPod and Apple TV or services like YouTube in a few clicks Export to ProRes, H.264, MPEG-4, and other QuickTime-supported codecs Export as movies or image sequences Export as 16-bit or 32-bit floating-point OpenEXR format (float processing requires a graphics card with 128MB of VRAM; 256MB or more recommended)
| Support for progressive and field-based rendering Accelerated motion blur with customizable shutter Save custom export settings for easier selection Export Selection can render out selected objects and even automatically re-import the render back to the Motion Timeline
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